mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 23:32:02 +00:00
- fixed: positioning of camera textures on 2-sided walls was not correct.
This commit is contained in:
parent
71fc4c295f
commit
141065c3d5
1 changed files with 18 additions and 6 deletions
|
@ -678,6 +678,7 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
|
|||
GLSeg glsave=glseg;
|
||||
fixed_t texturetop, texturebottom;
|
||||
bool wrap = (seg->linedef->flags&ML_WRAP_MIDTEX) || (seg->sidedef->Flags&WALLF_WRAP_MIDTEX);
|
||||
bool mirrory = false;
|
||||
|
||||
//
|
||||
//
|
||||
|
@ -690,16 +691,22 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
|
|||
// At this point slopes don't matter because they don't affect the texture's z-position
|
||||
|
||||
gltexture->GetTexCoordInfo(&tci, seg->sidedef->GetTextureXScale(side_t::mid), seg->sidedef->GetTextureYScale(side_t::mid));
|
||||
fixed_t rowoffset = tci.RowOffset(seg->sidedef->GetTextureYOffset(side_t::mid));
|
||||
if ( (seg->linedef->flags & ML_DONTPEGBOTTOM) >0)
|
||||
if (tci.mRenderHeight < 0)
|
||||
{
|
||||
texturebottom = MAX(realfront->GetPlaneTexZ(sector_t::floor),realback->GetPlaneTexZ(sector_t::floor))+rowoffset;
|
||||
texturetop=texturebottom+(tci.mRenderHeight << FRACBITS);
|
||||
mirrory = true;
|
||||
tci.mRenderHeight = -tci.mRenderHeight;
|
||||
tci.mScaleY = -tci.mScaleY;
|
||||
}
|
||||
fixed_t rowoffset = tci.RowOffset(seg->sidedef->GetTextureYOffset(side_t::mid));
|
||||
if ((seg->linedef->flags & ML_DONTPEGBOTTOM) >0)
|
||||
{
|
||||
texturebottom = MAX(realfront->GetPlaneTexZ(sector_t::floor), realback->GetPlaneTexZ(sector_t::floor)) + rowoffset;
|
||||
texturetop = texturebottom + (tci.mRenderHeight << FRACBITS);
|
||||
}
|
||||
else
|
||||
{
|
||||
texturetop = MIN(realfront->GetPlaneTexZ(sector_t::ceiling),realback->GetPlaneTexZ(sector_t::ceiling))+rowoffset;
|
||||
texturebottom=texturetop-(tci.mRenderHeight << FRACBITS);
|
||||
texturetop = MIN(realfront->GetPlaneTexZ(sector_t::ceiling), realback->GetPlaneTexZ(sector_t::ceiling)) + rowoffset;
|
||||
texturebottom = texturetop - (tci.mRenderHeight << FRACBITS);
|
||||
}
|
||||
}
|
||||
else texturetop=texturebottom=0;
|
||||
|
@ -840,6 +847,11 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
|
|||
flags|=GLT_CLAMPY;
|
||||
}
|
||||
}
|
||||
if (mirrory)
|
||||
{
|
||||
tci.mRenderHeight = -tci.mRenderHeight;
|
||||
tci.mScaleY = -tci.mScaleY;
|
||||
}
|
||||
SetWallCoordinates(seg, &tci, FIXED2FLOAT(texturetop), topleft, topright, bottomleft, bottomright, t_ofs);
|
||||
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue