Rename SourceRadius to SoftShadowRadius (to match VKDoom)

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nashmuhandes 2024-06-15 18:14:10 +08:00 committed by Rachael Alexanderson
parent c693e3b073
commit 13b9ffd6c8
2 changed files with 2 additions and 2 deletions

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@ -424,7 +424,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
lm_sampledist = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8 lm_sampledist = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8
lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default = "FFFFFF" lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default = "FFFFFF"
SourceRadius = <float>; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 SoftShadowRadius = <float>; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0
friendlyseeblocks = <int>; // How far (in block units) a friendly monster can see other monsters. Default 10 friendlyseeblocks = <int>; // How far (in block units) a friendly monster can see other monsters. Default 10

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@ -865,7 +865,7 @@ xx(lm_suncolor)
xx(lm_sampledist) xx(lm_sampledist)
// Light keywords // Light keywords
xx(SourceRadius) xx(SoftShadowRadius)
xx(skew_bottom_type) xx(skew_bottom_type)
xx(skew_middle_type) xx(skew_middle_type)