mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- Soundfont manager works for FluidSynth.
This commit is contained in:
parent
8b8a7e5e45
commit
1361956072
3 changed files with 24 additions and 14 deletions
|
@ -86,7 +86,7 @@ FileReader *FSoundFontReader::OpenMainConfigFile()
|
|||
{
|
||||
if (mMainConfigForSF2.IsNotEmpty())
|
||||
{
|
||||
return new MemoryReader(mMainConfigForSF2.GetChars(), mMainConfigForSF2.Len());
|
||||
return new MemoryReader(mMainConfigForSF2.GetChars(), (long)mMainConfigForSF2.Len());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -208,7 +208,7 @@ FileReader *FSF2Reader::OpenFile(const char *name)
|
|||
|
||||
FZipPatReader::FZipPatReader(const char *filename)
|
||||
{
|
||||
resf = FResourceFile::OpenResourceFile(filename, nullptr);
|
||||
resf = FResourceFile::OpenResourceFile(filename, nullptr, true);
|
||||
}
|
||||
|
||||
FZipPatReader::~FZipPatReader()
|
||||
|
@ -308,6 +308,7 @@ FileReader *FPatchSetReader::OpenFile(const char *name)
|
|||
void FSoundFontManager::ProcessOneFile(const FString &fn, TArray<FString> &sffiles)
|
||||
{
|
||||
auto fb = ExtractFileBase(fn, false);
|
||||
auto fbe = ExtractFileBase(fn, true);
|
||||
for (auto &sfi : soundfonts)
|
||||
{
|
||||
// We already got a soundfont with this name. Do not add again.
|
||||
|
@ -323,12 +324,12 @@ void FSoundFontManager::ProcessOneFile(const FString &fn, TArray<FString> &sffil
|
|||
if (!memcmp(head, "RIFF", 4) && !memcmp(head+8, "sfbkLIST", 8))
|
||||
{
|
||||
sffiles.Push(fn);
|
||||
FSoundFontInfo sft = { fb, fn, SF_SF2 };
|
||||
FSoundFontInfo sft = { fb, fbe, fn, SF_SF2 };
|
||||
soundfonts.Push(sft);
|
||||
}
|
||||
else if (!memcmp(head, "PK", 2))
|
||||
{
|
||||
auto zip = FResourceFile::OpenResourceFile(fn, nullptr);
|
||||
auto zip = FResourceFile::OpenResourceFile(fn, nullptr, true);
|
||||
if (zip != nullptr)
|
||||
{
|
||||
if (zip->LumpCount() > 1) // Anything with just one lump cannot possibly be a packed GUS patch set so skip it right away and simplify the lookup code
|
||||
|
@ -338,7 +339,7 @@ void FSoundFontManager::ProcessOneFile(const FString &fn, TArray<FString> &sffil
|
|||
{
|
||||
// It seems like this is what we are looking for
|
||||
sffiles.Push(fn);
|
||||
FSoundFontInfo sft = { fb, fn, SF_GUS };
|
||||
FSoundFontInfo sft = { fb, fbe, fn, SF_GUS };
|
||||
soundfonts.Push(sft);
|
||||
}
|
||||
}
|
||||
|
@ -394,6 +395,8 @@ void FSoundFontManager::CollectSoundfonts()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (sffiles.Size() > 0)
|
||||
soundfontcollection.InitMultipleFiles(sffiles);
|
||||
}
|
||||
|
@ -408,7 +411,8 @@ const FSoundFontInfo *FSoundFontManager::FindSoundFont(const char *name, int all
|
|||
{
|
||||
for(auto &sfi : soundfonts)
|
||||
{
|
||||
if (allowed & sfi.type && !sfi.mFilename.CompareNoCase(name))
|
||||
// an empty name will pick the first one in a compatible format.
|
||||
if (allowed & sfi.type && (name == nullptr || *name == 0 || !sfi.mName.CompareNoCase(name) || !sfi.mNameExt.CompareNoCase(name)))
|
||||
{
|
||||
return &sfi;
|
||||
}
|
||||
|
@ -440,7 +444,8 @@ FSoundFontReader *FSoundFontManager::OpenSoundFont(const char *name, int allowed
|
|||
fr.Read(head, 16);
|
||||
if (!memcmp(head, "RIFF", 4) && !memcmp(head+8, "sfbkLIST", 8))
|
||||
{
|
||||
FSoundFontInfo sft = { name, name, SF_SF2 };
|
||||
FString fname = name;
|
||||
FSoundFontInfo sft = { fname, fname, fname, SF_SF2 };
|
||||
soundfonts.Push(sft);
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@ enum
|
|||
struct FSoundFontInfo
|
||||
{
|
||||
FString mName; // This is what the sounfont is identified with. It's the extension-less base file name
|
||||
FString mNameExt; // Same with extension. Used for comparing with input names so they can be done with or without extension.
|
||||
FString mFilename; // Full path to the backing file - this is needed by FluidSynth to load the sound font.
|
||||
int type;
|
||||
};
|
||||
|
@ -125,3 +126,4 @@ public:
|
|||
};
|
||||
|
||||
|
||||
extern FSoundFontManager sfmanager;
|
||||
|
|
|
@ -45,6 +45,7 @@
|
|||
#include "v_text.h"
|
||||
#include "version.h"
|
||||
#include "cmdlib.h"
|
||||
#include "i_soundfont.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
@ -325,6 +326,11 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice(const char *args)
|
|||
{
|
||||
return;
|
||||
}
|
||||
if (LoadPatchSets(nullptr))
|
||||
{
|
||||
return;
|
||||
}
|
||||
// The following will only be used if no soundfont at all is provided, i.e. even the standard one coming with GZDoom is missing.
|
||||
#ifdef __unix__
|
||||
// This is the standard location on Ubuntu.
|
||||
if (LoadPatchSets("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2"))
|
||||
|
@ -352,12 +358,6 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice(const char *args)
|
|||
}
|
||||
|
||||
#endif
|
||||
// Last try the base sound font which should be provided by the GZDoom binary package.
|
||||
auto wad = BaseFileSearch(BASESF, NULL, true);
|
||||
if (wad != NULL && LoadPatchSets(wad))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Printf("Failed to load any MIDI patches.\n");
|
||||
delete_fluid_synth(FluidSynth);
|
||||
|
@ -495,6 +495,9 @@ void FluidSynthMIDIDevice::ComputeOutput(float *buffer, int len)
|
|||
|
||||
int FluidSynthMIDIDevice::LoadPatchSets(const char *patches)
|
||||
{
|
||||
auto info = sfmanager.FindSoundFont(patches, SF_SF2);
|
||||
if (info != nullptr) patches = info->mFilename.GetChars();
|
||||
|
||||
int count;
|
||||
char *wpatches = strdup(patches);
|
||||
char *tok;
|
||||
|
|
Loading…
Reference in a new issue