mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- Fixed AInventory::PickupFlash setting with GCC.
- Fixed: The MusicVolumes list was allocated with M_Malloc but freed with delete. - Fixed: demobuffer was inconsistantly handled with new[]/delete[] and malloc/free. - Added used memory tracking to M_Malloc() and M_Realloc(). This necessitated the addition of an M_Free() call to track frees. - Removed M_Calloc since it was only used in one place, and can just as well be done with an M_Malloc/memset pair. - Bumped DEMOGAMEVERSION for the new net controller codes. SVN r751 (trunk)
This commit is contained in:
parent
39bff11693
commit
133350fb9c
29 changed files with 193 additions and 109 deletions
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@ -1,18 +1,34 @@
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February 16, 2008
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- Fixed AInventory::PickupFlash setting with GCC.
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- Fixed: The MusicVolumes list was allocated with M_Malloc but freed with
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delete.
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- Fixed: demobuffer was inconsistantly handled with new[]/delete[] and
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malloc/free.
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- Added used memory tracking to M_Malloc() and M_Realloc(). This
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necessitated the addition of an M_Free() call to track frees.
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- Removed M_Calloc since it was only used in one place, and can just as well
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be done with an M_Malloc/memset pair.
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- Bumped DEMOGAMEVERSION for the new net controller codes.
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February 16, 2008 (Changes by Graf Zahl)
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- Added patch by Karate Chris:
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- The net arbitrator can add or remove players to an access list so they
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can or cannot control game settings:
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* net_addcontroller <player number> - Adds a player to the control list. Only net arbitrators have access to this command.
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* net_removecontroller <player number> - Removes a player from the control list. Only net arbitrators have access to this command.
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* net_listcontrollers - Lists the players who are able to control the game settings.
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- Fixed: The 'Printf'' occurrences in the 'addplayerclass' console command were all missing a '\n' at the end.
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- Enhanced the 'playerinfo' console command so more information about each setting is shown.
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* net_addcontroller <player number> - Adds a player to the control list.
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Only net arbitrators have access to this command.
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* net_removecontroller <player number> - Removes a player from the control
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list. Only net arbitrators have access to this command.
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* net_listcontrollers - Lists the players who are able to control the game
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settings.
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- Fixed: The 'Printf' occurrences in the 'addplayerclass' console command
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were all missing a '\n' at the end.
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- Enhanced the 'playerinfo' console command so more information about each
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setting is shown.
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- Added customizable pickup flash.
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- Added option to show shorter messages for save game and screenshot confirmation.
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Also added this to the 'Messages' menu.
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February 15, 2008
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February 14, 2008
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- Version bump to 2.2.0.
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- Disabled console alpha when the console is fullscreen.
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- Re-enabled maybedrawnow for the software renderer. This should be replaced
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@ -449,7 +449,7 @@ void C_DeinitConsole ()
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{
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GameAtExit *next = cmd->Next;
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AddCommandString (cmd->Command);
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free (cmd);
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M_Free (cmd);
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cmd = next;
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}
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@ -1675,7 +1675,7 @@ static bool C_HandleKey (event_t *ev, BYTE *buffer, int len)
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if (HistSize == MAXHISTSIZE)
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{
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HistTail = HistTail->Newer;
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free (HistTail->Older);
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M_Free (HistTail->Older);
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HistTail->Older = NULL;
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}
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else
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@ -233,8 +233,8 @@ missing:
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Printf ("Missing argument to %s\n", token);
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done:
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if (prod2 != NULL) free (prod2);
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if (prod1 != NULL) free (prod1);
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if (prod2 != NULL) M_Free (prod2);
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if (prod1 != NULL) M_Free (prod1);
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return prod3;
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}
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@ -353,7 +353,7 @@ static FStringProd *DoubleToString (FProduction *prod)
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sprintf (buf, "%g", static_cast<FDoubleProd *>(prod)->Value);
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newprod = NewStringProd (buf);
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free (prod);
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M_Free (prod);
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return newprod;
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}
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@ -368,7 +368,7 @@ static FDoubleProd *StringToDouble (FProduction *prod)
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FDoubleProd *newprod;
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newprod = NewDoubleProd (atof (static_cast<FStringProd *>(prod)->Value));
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free (prod);
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M_Free (prod);
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return newprod;
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}
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@ -746,7 +746,7 @@ CCMD (test)
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}
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if (prod != NULL)
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{
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free (prod);
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M_Free (prod);
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}
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}
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@ -802,7 +802,7 @@ CCMD (eval)
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Printf ("%s\n", static_cast<FStringProd *>(prod)->Value);
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}
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}
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free (prod);
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M_Free (prod);
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return;
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}
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}
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@ -197,7 +197,7 @@ static struct TicSpecial
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{
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if (streams[i])
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{
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free (streams[i]);
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M_Free (streams[i]);
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streams[i] = NULL;
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used[i] = 0;
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}
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@ -283,7 +283,7 @@ public:
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void operator delete (void *mem)
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{
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free (mem);
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M_Free(mem);
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}
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protected:
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@ -305,7 +305,7 @@ void PClass::FreeStateList ()
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if (ActorInfo != NULL && ActorInfo->StateList != NULL)
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{
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ActorInfo->StateList->Destroy();
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free (ActorInfo->StateList);
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M_Free (ActorInfo->StateList);
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ActorInfo->StateList = NULL;
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}
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}
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@ -229,7 +229,10 @@ void FCompressedFile::Close ()
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m_File = NULL;
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}
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if (m_Buffer)
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free (m_Buffer);
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{
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M_Free (m_Buffer);
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m_Buffer = NULL;
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}
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BeEmpty ();
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}
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@ -372,7 +375,7 @@ void FCompressedFile::Implode ()
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memcpy (m_Buffer + 8, compressed, outlen);
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if (compressed)
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delete[] compressed;
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free (oldbuf);
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M_Free (oldbuf);
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}
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void FCompressedFile::Explode ()
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r = uncompress (expand, &newlen, m_Buffer + 8, cprlen);
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if (r != Z_OK || newlen != expandsize)
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{
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free (expand);
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M_Free (expand);
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I_Error ("Could not decompress cfile");
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}
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}
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memcpy (expand, m_Buffer + 8, expandsize);
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}
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if (FreeOnExplode ())
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free (m_Buffer);
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M_Free (m_Buffer);
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m_Buffer = expand;
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m_BufferSize = expandsize;
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}
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@ -430,7 +433,7 @@ FCompressedMemFile::~FCompressedMemFile ()
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{
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if (m_ImplodedBuffer != NULL)
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{
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free (m_ImplodedBuffer);
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M_Free (m_ImplodedBuffer);
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}
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}
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@ -672,7 +675,7 @@ FArchive::~FArchive ()
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if (m_TypeMap)
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delete[] m_TypeMap;
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if (m_ObjectMap)
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free (m_ObjectMap);
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M_Free (m_ObjectMap);
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if (m_SpriteMap)
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delete[] m_SpriteMap;
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}
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@ -2436,7 +2436,7 @@ bool G_ProcessIFFDemo (char *mapname)
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delete[] uncompressed;
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return true;
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}
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delete[] demobuffer;
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M_Free (demobuffer);
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zdembodyend = uncompressed + uncompSize;
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demobuffer = demo_p = uncompressed;
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}
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if (demolump >= 0)
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{
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int demolen = Wads.LumpLength (demolump);
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demobuffer = new BYTE[demolen];
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demobuffer = (BYTE *)M_Malloc(demolen);
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Wads.ReadLump (demolump, demobuffer);
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}
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else
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C_RestoreCVars (); // [RH] Restore cvars demo might have changed
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delete[] demobuffer;
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M_Free (demobuffer);
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demoplayback = false;
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netdemo = false;
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netgame = false;
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WriteLong (demo_p - demobuffer - 8, &formlen);
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M_WriteFile (demoname, demobuffer, demo_p - demobuffer);
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free (demobuffer);
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M_Free (demobuffer);
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demorecording = false;
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stoprecording = false;
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Printf ("Demo %s recorded\n", demoname);
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@ -255,7 +255,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
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case ADEF_Inventory_FlagsSet: item->ItemFlags |= dataint; break;
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case ADEF_Inventory_FlagsClear: item->ItemFlags &= ~dataint; break;
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case ADEF_Inventory_PickupFlash:item->PickupFlash = dataint? fuglyname("PickupFlash") : NULL;
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case ADEF_Inventory_PickupFlash:if(dataint) { item->PickupFlash = fuglyname("PickupFlash"); } else { item->PickupFlash = NULL; } break;
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case ADEF_Inventory_Amount: item->Amount = dataint; break;
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case ADEF_Inventory_RespawnTics:item->RespawnTics = dataint; break;
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case ADEF_Inventory_MaxAmount: item->MaxAmount = dataint; break;
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116
src/m_alloc.cpp
116
src/m_alloc.cpp
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/*
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** m_alloc.cpp
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** Wrappers for the malloc family of functions
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** Wrappers for the malloc family of functions that count used bytes.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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**
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*/
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#if !defined(_DEBUG) || !defined(_MSC_VER)
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#include "i_system.h"
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#include "m_alloc.h"
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void *M_Malloc (size_t size)
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#include "stats.h"
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ADD_STAT(mem)
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{
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void *zone = malloc (size);
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if (!zone)
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I_FatalError ("Could not malloc %u bytes", size);
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return zone;
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FString out;
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out.Format("Alloc: %uKB", (AllocBytes + 1023) >> 10);
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return out;
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}
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void *M_Calloc (size_t num, size_t size)
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{
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void *zone = calloc (num, size);
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if (!zone)
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I_FatalError ("Could not calloc %u bytes", num * size);
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return zone;
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}
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void *M_Realloc (void *memblock, size_t size)
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{
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void *zone = realloc (memblock, size);
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if (!zone)
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I_FatalError ("Could not realloc %u bytes", size);
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return zone;
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}
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size_t AllocBytes;
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#ifndef _MSC_VER
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#define _NORMAL_BLOCK 0
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#define _malloc_dbg(s,b,f,l) malloc(s)
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#define _realloc_dbg(p,s,b,f,l) realloc(p,s)
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#endif
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#ifndef _WIN32
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#define _msize(p) malloc_usable_size(p) // from glibc/FreeBSD
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#else
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#include <malloc.h>
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#endif
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#ifndef _DEBUG
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void *M_Malloc(size_t size)
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{
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void *block = malloc(size);
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if (block == NULL)
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I_FatalError("Could not malloc %u bytes", size);
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AllocBytes += _msize(block);
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return block;
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}
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void *M_Realloc(void *memblock, size_t size)
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{
|
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if (memblock != NULL)
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{
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AllocBytes -= _msize(memblock);
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}
|
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void *block = realloc(memblock, size);
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if (block == NULL)
|
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{
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I_FatalError("Could not realloc %u bytes", size);
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}
|
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AllocBytes += _msize(block);
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return block;
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}
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#else
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#ifdef _MSC_VER
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#include <crtdbg.h>
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#endif
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|
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void *M_Malloc_Dbg(size_t size, const char *file, int lineno)
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{
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void *block = _malloc_dbg(size, _NORMAL_BLOCK, file, lineno);
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|
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if (block == NULL)
|
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I_FatalError("Could not malloc %u bytes", size);
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AllocBytes += _msize(block);
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return block;
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}
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|
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void *M_Realloc_Dbg(void *memblock, size_t size, const char *file, int lineno)
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{
|
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if (memblock != NULL)
|
||||
{
|
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AllocBytes -= _msize(memblock);
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}
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void *block = _realloc_dbg(memblock, size, _NORMAL_BLOCK, file, lineno);
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if (block == NULL)
|
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{
|
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I_FatalError("Could not realloc %u bytes", size);
|
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}
|
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AllocBytes += _msize(block);
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return block;
|
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}
|
||||
#endif
|
||||
|
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void M_Free (void *block)
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{
|
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if (block != NULL)
|
||||
{
|
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AllocBytes -= _msize(block);
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||||
free(block);
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||||
}
|
||||
}
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||||
|
|
|
@ -2,7 +2,7 @@
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** m_alloc.h
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||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2006 Randy Heit
|
||||
** Copyright 1998-2008 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
|
@ -34,26 +34,26 @@
|
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#ifndef __M_ALLOC_H__
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#define __M_ALLOC_H__
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|
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#if !defined(_DEBUG) || !defined(_MSC_VER)
|
||||
#include <stdlib.h>
|
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|
||||
// These are the same as the same stdlib functions,
|
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// except they bomb out with an error requester
|
||||
// except they bomb out with a fatal error
|
||||
// when they can't get the memory.
|
||||
|
||||
void *M_Malloc (size_t size);
|
||||
void *M_Calloc (size_t num, size_t size);
|
||||
void *M_Realloc (void *memblock, size_t size);
|
||||
#if defined(_DEBUG)
|
||||
#define M_Malloc(s) M_Malloc_Dbg(s, __FILE__, __LINE__)
|
||||
#define M_Realloc(p,s) M_Realloc_Dbg(p, s, __FILE__, __LINE__)
|
||||
|
||||
void *M_Malloc_Dbg (size_t size, const char *file, int lineno);
|
||||
void *M_Realloc_Dbg (void *memblock, size_t size, const char *file, int lineno);
|
||||
#else
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <crtdbg.h>
|
||||
|
||||
#define M_Malloc(size) malloc(size)
|
||||
#define M_Calloc(num, size) calloc(num, size)
|
||||
#define M_Realloc(memblock, size) realloc(memblock, size)
|
||||
|
||||
void *M_Malloc (size_t size);
|
||||
void *M_Realloc (void *memblock, size_t size);
|
||||
#endif
|
||||
|
||||
void M_Free (void *memblock);
|
||||
|
||||
// Number of bytes currently allocated through M_Malloc/M_Realloc
|
||||
extern size_t AllocBytes;
|
||||
|
||||
#endif //__M_ALLOC_H__
|
||||
|
|
|
@ -270,13 +270,13 @@ FName::NameManager::~NameManager()
|
|||
for (block = Blocks; block != NULL; block = next)
|
||||
{
|
||||
next = block->NextBlock;
|
||||
free (block);
|
||||
M_Free (block);
|
||||
}
|
||||
Blocks = NULL;
|
||||
|
||||
if (NameArray != NULL)
|
||||
{
|
||||
free (NameArray);
|
||||
M_Free (NameArray);
|
||||
NameArray = NULL;
|
||||
}
|
||||
NumNames = MaxNames = 0;
|
||||
|
|
|
@ -3369,7 +3369,7 @@ void P_FreeExtraLevelData()
|
|||
while (node != NULL)
|
||||
{
|
||||
msecnode_t *next = node->m_snext;
|
||||
free (node);
|
||||
M_Free (node);
|
||||
node = next;
|
||||
}
|
||||
headsecnode = NULL;
|
||||
|
|
|
@ -121,8 +121,11 @@ public:
|
|||
{
|
||||
for(unsigned i=0;i<Size();i++)
|
||||
{
|
||||
if ((*this)[i] != NULL) free((*this)[i]);
|
||||
(*this)[i]=NULL;
|
||||
if ((*this)[i] != NULL)
|
||||
{
|
||||
M_Free((*this)[i]);
|
||||
(*this)[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -620,7 +620,7 @@ AnimArray::~AnimArray()
|
|||
{
|
||||
if ((*this)[i] != NULL)
|
||||
{
|
||||
free ((*this)[i]);
|
||||
M_Free ((*this)[i]);
|
||||
(*this)[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -388,14 +388,14 @@ void R_DeinitData ()
|
|||
// Free openings
|
||||
if (openings != NULL)
|
||||
{
|
||||
free (openings);
|
||||
M_Free (openings);
|
||||
openings = NULL;
|
||||
}
|
||||
|
||||
// Free drawsegs
|
||||
if (drawsegs != NULL)
|
||||
{
|
||||
free (drawsegs);
|
||||
M_Free (drawsegs);
|
||||
drawsegs = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -491,7 +491,8 @@ static visplane_t *new_visplane (unsigned hash)
|
|||
|
||||
if (check == NULL)
|
||||
{
|
||||
check = (visplane_t *)M_Calloc (1, sizeof(*check) + sizeof(*check->top)*(MAXWIDTH*2));
|
||||
check = (visplane_t *)M_Malloc (sizeof(*check) + sizeof(*check->top)*(MAXWIDTH*2));
|
||||
memset(check, 0, sizeof(*check) + sizeof(*check->top)*(MAXWIDTH*2));
|
||||
check->bottom = &check->top[MAXWIDTH+2];
|
||||
}
|
||||
else if (NULL == (freetail = freetail->next))
|
||||
|
@ -1637,7 +1638,7 @@ bool R_PlaneInitData ()
|
|||
while (pl)
|
||||
{
|
||||
visplane_t *next = pl->next;
|
||||
free (pl);
|
||||
M_Free (pl);
|
||||
pl = next;
|
||||
}
|
||||
freetail = NULL;
|
||||
|
@ -1650,7 +1651,7 @@ bool R_PlaneInitData ()
|
|||
while (pl)
|
||||
{
|
||||
visplane_t *next = pl->next;
|
||||
free (pl);
|
||||
M_Free (pl);
|
||||
pl = next;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,7 +78,7 @@ void FRemapTable::Free()
|
|||
KillNative();
|
||||
if (Remap != NULL)
|
||||
{
|
||||
free(Remap);
|
||||
M_Free(Remap);
|
||||
Remap = NULL;
|
||||
Palette = NULL;
|
||||
NumEntries = 0;
|
||||
|
|
|
@ -778,7 +778,7 @@ static void S_ClearSoundData()
|
|||
{
|
||||
FMusicVolume *me = MusicVolumes;
|
||||
MusicVolumes = me->Next;
|
||||
delete me;
|
||||
M_Free(me);
|
||||
}
|
||||
S_rnd.Clear();
|
||||
|
||||
|
|
|
@ -154,7 +154,7 @@ struct FSoundSequencePtrArray : public TArray<FSoundSequence *>
|
|||
{
|
||||
for (unsigned int i = 0; i < Size(); ++i)
|
||||
{
|
||||
free ((*this)[i]);
|
||||
M_Free ((*this)[i]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -463,7 +463,7 @@ void S_ParseSndSeq (int levellump)
|
|||
{
|
||||
if (Sequences[i])
|
||||
{
|
||||
free(Sequences[i]);
|
||||
M_Free(Sequences[i]);
|
||||
}
|
||||
}
|
||||
Sequences.Clear();
|
||||
|
@ -496,7 +496,7 @@ void S_ParseSndSeq (int levellump)
|
|||
{
|
||||
if (Sequences[curseq]->SeqName == seqname)
|
||||
{
|
||||
free (Sequences[curseq]);
|
||||
M_Free (Sequences[curseq]);
|
||||
Sequences[curseq] = NULL;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -80,7 +80,7 @@ void FStringTable::FreeData ()
|
|||
while (entry != NULL)
|
||||
{
|
||||
next = entry->Next;
|
||||
free (entry);
|
||||
M_Free (entry);
|
||||
entry = next;
|
||||
}
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ void FStringTable::FreeNonDehackedStrings ()
|
|||
if (entry->PassNum != 0)
|
||||
{
|
||||
*pentry = next;
|
||||
free (entry);
|
||||
M_Free (entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -254,7 +254,7 @@ void FStringTable::LoadLanguage (int lumpnum, DWORD code, bool exactMatch, int p
|
|||
if (cmpval == 0 && entry->PassNum >= passnum)
|
||||
{
|
||||
*pentry = entry->Next;
|
||||
free (entry);
|
||||
M_Free (entry);
|
||||
entry = NULL;
|
||||
}
|
||||
if (entry == NULL || cmpval > 0)
|
||||
|
@ -396,6 +396,6 @@ void FStringTable::SetString (const char *name, const char *newString)
|
|||
{
|
||||
*pentry = entry;
|
||||
entry->Next = oentry->Next;
|
||||
free (oentry);
|
||||
M_Free (oentry);
|
||||
}
|
||||
}
|
||||
|
|
10
src/tarray.h
10
src/tarray.h
|
@ -89,7 +89,7 @@ public:
|
|||
{
|
||||
DoDelete (0, Count-1);
|
||||
}
|
||||
free (Array);
|
||||
M_Free (Array);
|
||||
}
|
||||
DoCopy (other);
|
||||
}
|
||||
|
@ -103,7 +103,7 @@ public:
|
|||
{
|
||||
DoDelete (0, Count-1);
|
||||
}
|
||||
free (Array);
|
||||
M_Free (Array);
|
||||
Array = NULL;
|
||||
Count = 0;
|
||||
Most = 0;
|
||||
|
@ -178,7 +178,7 @@ public:
|
|||
{
|
||||
if (Array != NULL)
|
||||
{
|
||||
free (Array);
|
||||
M_Free (Array);
|
||||
Array = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -604,7 +604,7 @@ protected:
|
|||
Nodes[i].~Node();
|
||||
}
|
||||
}
|
||||
free(Nodes);
|
||||
M_Free(Nodes);
|
||||
Nodes = NULL;
|
||||
Size = 0;
|
||||
LastFree = NULL;
|
||||
|
@ -628,7 +628,7 @@ protected:
|
|||
nold[i].~Node();
|
||||
}
|
||||
}
|
||||
free(nold);
|
||||
M_Free(nold);
|
||||
}
|
||||
|
||||
void Rehash()
|
||||
|
|
|
@ -99,15 +99,15 @@ bool FRawPageTexture::Check(FileReader & data)
|
|||
}
|
||||
if (gapAtStart || (x != width))
|
||||
{
|
||||
free (foo);
|
||||
M_Free (foo);
|
||||
return true;
|
||||
}
|
||||
free(foo);
|
||||
M_Free(foo);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
free (foo);
|
||||
M_Free (foo);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -266,7 +266,7 @@ FTexture::Span **FTexture::CreateSpans (const BYTE *pixels) const
|
|||
|
||||
void FTexture::FreeSpans (Span **spans) const
|
||||
{
|
||||
free (spans);
|
||||
M_Free (spans);
|
||||
}
|
||||
|
||||
void FTexture::CopyToBlock (BYTE *dest, int dwidth, int dheight, int xpos, int ypos, const BYTE *translation)
|
||||
|
|
|
@ -401,7 +401,14 @@ static void HandleDeprecatedFlags(AActor *defaults, bool set, int index)
|
|||
defaults->meleethreshold = set? 196*FRACUNIT : 0;
|
||||
break;
|
||||
case 5: // INVENTORY.PICKUPFLASH
|
||||
static_cast<AInventory*>(defaults)->PickupFlash = set? fuglyname("PickupFlash") : NULL;
|
||||
if (set)
|
||||
{
|
||||
static_cast<AInventory*>(defaults)->PickupFlash = fuglyname("PickupFlash");
|
||||
}
|
||||
else
|
||||
{
|
||||
static_cast<AInventory*>(defaults)->PickupFlash = NULL;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break; // silence GCC
|
||||
|
|
|
@ -331,7 +331,7 @@ void InstallStates(FActorInfo *info, AActor *defaults)
|
|||
if (info->StateList != NULL)
|
||||
{
|
||||
info->StateList->Destroy();
|
||||
free(info->StateList);
|
||||
M_Free(info->StateList);
|
||||
}
|
||||
info->StateList = CreateStateLabelList(StateLabels);
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@
|
|||
// Protocol version used in demos.
|
||||
// Bump it if you change existing DEM_ commands or add new ones.
|
||||
// Otherwise, it should be safe to leave it alone.
|
||||
#define DEMOGAMEVERSION 0x209
|
||||
#define DEMOGAMEVERSION 0x20A
|
||||
|
||||
// Minimum demo version we can play.
|
||||
// Bump it whenever you change or remove existing DEM_ commands.
|
||||
|
|
|
@ -228,7 +228,7 @@ void FWadCollection::InitMultipleFiles (wadlist_t **filenames)
|
|||
DefaultExtension (name, ".wad");
|
||||
|
||||
AddFile (name);
|
||||
free (*filenames);
|
||||
M_Free (*filenames);
|
||||
*filenames = next;
|
||||
|
||||
// The first two files are always zdoom.wad and the IWAD, which
|
||||
|
@ -305,7 +305,7 @@ static DWORD Zip_FindCentralDir(FileReader * fin)
|
|||
FileSize = fin->Tell();
|
||||
uMaxBack = MIN<DWORD>(0xffff, FileSize);
|
||||
|
||||
buf = (unsigned char*)M_Malloc(BUFREADCOMMENT+4);
|
||||
buf = (unsigned char*)malloc(BUFREADCOMMENT+4);
|
||||
if (buf == NULL) return 0;
|
||||
|
||||
uBackRead = 4;
|
||||
|
|
|
@ -1437,7 +1437,7 @@ BYTE *ST_Util_BitsForBitmap (BITMAPINFO *bitmap_info)
|
|||
|
||||
void ST_Util_FreeBitmap (BITMAPINFO *bitmap_info)
|
||||
{
|
||||
free (bitmap_info);
|
||||
M_Free (bitmap_info);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
Loading…
Reference in a new issue