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- small optimization
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1 changed files with 3 additions and 2 deletions
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@ -154,8 +154,9 @@ void GLWall::SkyPlane(HWDrawInfo *di, sector_t *sector, int plane, bool allowref
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}
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else if (allowreflect && sector->GetReflect(plane) > 0)
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{
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if ((plane == sector_t::ceiling && r_viewpoint.Pos.Z > sector->ceilingplane.fD()) ||
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(plane == sector_t::floor && r_viewpoint.Pos.Z < -sector->floorplane.fD())) return;
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auto vpz = r_viewpoint.Pos.Z;
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if ((plane == sector_t::ceiling && vpz > sector->ceilingplane.fD()) ||
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(plane == sector_t::floor && vpz < -sector->floorplane.fD())) return;
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ptype = PORTALTYPE_PLANEMIRROR;
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planemirror = plane == sector_t::ceiling ? §or->ceilingplane : §or->floorplane;
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}
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