mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-01-18 07:32:28 +00:00
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
This commit is contained in:
parent
ef08e29d51
commit
12129b0f07
8 changed files with 24 additions and 8 deletions
|
@ -41,13 +41,14 @@
|
||||||
#include "m_swap.h"
|
#include "m_swap.h"
|
||||||
#include "w_wad.h"
|
#include "w_wad.h"
|
||||||
#include "v_text.h"
|
#include "v_text.h"
|
||||||
|
#include "i_system.h"
|
||||||
#include "opl.h"
|
#include "opl.h"
|
||||||
|
|
||||||
// MACROS ------------------------------------------------------------------
|
// MACROS ------------------------------------------------------------------
|
||||||
|
|
||||||
#if defined(_DEBUG) && defined(_WIN32) && defined(_MSC_VER)
|
#if defined(_DEBUG) && defined(_WIN32) && defined(_MSC_VER)
|
||||||
#define DEBUGOUT(m,c,s,t) \
|
#define DEBUGOUT(m,c,s,t) \
|
||||||
{ char foo[128]; mysnprintf(foo, countof(foo), m, c, s, t); OutputDebugString(foo); }
|
{ char foo[128]; mysnprintf(foo, countof(foo), m, c, s, t); I_DebugPrint(foo); }
|
||||||
#else
|
#else
|
||||||
#define DEBUGOUT(m,c,s,t)
|
#define DEBUGOUT(m,c,s,t)
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -183,6 +183,12 @@ void I_SetIWADInfo()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void I_DebugPrint(const char *cp)
|
||||||
|
{
|
||||||
|
NSLog(@"%s", cp);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void I_PrintStr(const char* const message)
|
void I_PrintStr(const char* const message)
|
||||||
{
|
{
|
||||||
FConsoleWindow::GetInstance().AddText(message);
|
FConsoleWindow::GetInstance().AddText(message);
|
||||||
|
|
|
@ -111,6 +111,8 @@ void addterm (void (*func)(void), const char *name);
|
||||||
#define atterm(t) addterm (t, #t)
|
#define atterm(t) addterm (t, #t)
|
||||||
void popterm ();
|
void popterm ();
|
||||||
|
|
||||||
|
void I_DebugPrint (const char *cp);
|
||||||
|
|
||||||
// Print a console string
|
// Print a console string
|
||||||
void I_PrintStr (const char *str);
|
void I_PrintStr (const char *str);
|
||||||
|
|
||||||
|
|
|
@ -232,6 +232,10 @@ void I_SetIWADInfo ()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void I_DebugPrint(const char *cp)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
void I_PrintStr (const char *cp)
|
void I_PrintStr (const char *cp)
|
||||||
{
|
{
|
||||||
// Strip out any color escape sequences before writing to the log file
|
// Strip out any color escape sequences before writing to the log file
|
||||||
|
|
|
@ -40,6 +40,7 @@
|
||||||
#include "m_swap.h"
|
#include "m_swap.h"
|
||||||
#include "w_wad.h"
|
#include "w_wad.h"
|
||||||
#include "v_text.h"
|
#include "v_text.h"
|
||||||
|
#include "i_system.h"
|
||||||
|
|
||||||
// MACROS ------------------------------------------------------------------
|
// MACROS ------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -337,7 +338,7 @@ int SoftSynthMIDIDevice::PlayTick()
|
||||||
char buffer[128];
|
char buffer[128];
|
||||||
mysnprintf(buffer, countof(buffer), "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
|
mysnprintf(buffer, countof(buffer), "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
OutputDebugString(buffer);
|
I_DebugPrint(buffer);
|
||||||
#else
|
#else
|
||||||
fputs(buffer, stderr);
|
fputs(buffer, stderr);
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -782,11 +782,6 @@ void Renderer::MarkInstrument(int banknum, int percussion, int instr)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
#define WIN32_LEAN_AND_MEAN
|
|
||||||
#include <windows.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void cmsg(int type, int verbosity_level, const char *fmt, ...)
|
void cmsg(int type, int verbosity_level, const char *fmt, ...)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
|
@ -801,7 +796,7 @@ void cmsg(int type, int verbosity_level, const char *fmt, ...)
|
||||||
va_start(args, fmt);
|
va_start(args, fmt);
|
||||||
vsprintf(buf, fmt, args);
|
vsprintf(buf, fmt, args);
|
||||||
va_end(args);
|
va_end(args);
|
||||||
OutputDebugString(buf);
|
I_DebugPrint(buf);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1051,6 +1051,11 @@ static void DoPrintStr(const char *cp, HWND edit, HANDLE StdOut)
|
||||||
|
|
||||||
static TArray<FString> bufferedConsoleStuff;
|
static TArray<FString> bufferedConsoleStuff;
|
||||||
|
|
||||||
|
void I_DebugPrint(const char *cp)
|
||||||
|
{
|
||||||
|
OutputDebugStringA(cp);
|
||||||
|
}
|
||||||
|
|
||||||
void I_PrintStr(const char *cp)
|
void I_PrintStr(const char *cp)
|
||||||
{
|
{
|
||||||
if (con_debugoutput)
|
if (con_debugoutput)
|
||||||
|
|
|
@ -145,6 +145,8 @@ bool I_SetCursor(FTexture *cursor);
|
||||||
// Repaint the pre-game console
|
// Repaint the pre-game console
|
||||||
void I_PaintConsole (void);
|
void I_PaintConsole (void);
|
||||||
|
|
||||||
|
void I_DebugPrint (const char *cp);
|
||||||
|
|
||||||
// Print a console string
|
// Print a console string
|
||||||
void I_PrintStr (const char *cp);
|
void I_PrintStr (const char *cp);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue