mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
- made the vertexes array VM friendly.
This commit is contained in:
parent
f78927500e
commit
12037fdc95
17 changed files with 190 additions and 169 deletions
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@ -1029,17 +1029,17 @@ static void AM_findMinMaxBoundaries ()
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min_x = min_y = FLT_MAX;
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max_x = max_y = FIXED_MIN;
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for (int i = 0; i < numvertexes; i++)
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for (auto &vert : level.vertexes)
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{
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if (vertexes[i].fX() < min_x)
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min_x = vertexes[i].fX();
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else if (vertexes[i].fX() > max_x)
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max_x = vertexes[i].fX();
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if (vert.fX() < min_x)
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min_x = vert.fX();
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else if (vert.fX() > max_x)
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max_x = vert.fX();
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if (vertexes[i].fY() < min_y)
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min_y = vertexes[i].fY();
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else if (vertexes[i].fY() > max_y)
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max_y = vertexes[i].fY();
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if (vert.fY() < min_y)
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min_y = vert.fY();
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else if (vert.fY() > max_y)
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max_y = vert.fY();
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}
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max_w = max_x - min_x;
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@ -27,6 +27,7 @@ struct FLevelLocals
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FString NextSecretMap; // map to go to when used secret exit
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EMapType maptype;
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TStaticArray<vertex_t> vertexes;
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TStaticArray<sector_t> sectors;
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TStaticArray<line_t> lines;
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TStaticArray<side_t> sides;
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@ -79,6 +80,11 @@ struct FLevelLocals
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extern FLevelLocals level;
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inline int vertex_t::Index() const
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{
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return int(this - &level.vertexes[0]);
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}
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inline int side_t::Index() const
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{
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return int(this - &level.sides[0]);
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@ -403,7 +403,7 @@ static void InitVertexData()
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int i,j,k;
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vt_sectorlists = new TArray<int>[numvertexes];
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vt_sectorlists = new TArray<int>[level.vertexes.Size()];
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for(auto &line : level.lines)
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@ -420,32 +420,33 @@ static void InitVertexData()
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{
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extsector_t::xfloor &x = sec->e->XFloor;
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AddToVertex(sec, vt_sectorlists[v-vertexes]);
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if (sec->heightsec) AddToVertex(sec->heightsec, vt_sectorlists[v-vertexes]);
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AddToVertex(sec, vt_sectorlists[v->Index()]);
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if (sec->heightsec) AddToVertex(sec->heightsec, vt_sectorlists[v->Index()]);
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}
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}
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}
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}
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for(i=0;i<numvertexes;i++)
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for(i=0;i<level.vertexes.Size();i++)
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{
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auto vert = level.vertexes[i];
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int cnt = vt_sectorlists[i].Size();
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vertexes[i].dirty = true;
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vertexes[i].numheights=0;
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vert.dirty = true;
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vert.numheights=0;
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if (cnt>1)
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{
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vertexes[i].numsectors= cnt;
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vertexes[i].sectors=new sector_t*[cnt];
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vertexes[i].heightlist = new float[cnt*2];
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vert.numsectors= cnt;
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vert.sectors=new sector_t*[cnt];
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vert.heightlist = new float[cnt*2];
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for(int j=0;j<cnt;j++)
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{
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vertexes[i].sectors[j] = &level.sectors[vt_sectorlists[i][j]];
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vert.sectors[j] = &level.sectors[vt_sectorlists[i][j]];
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}
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}
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else
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{
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vertexes[i].numsectors=0;
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vert.numsectors=0;
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}
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}
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@ -493,9 +494,9 @@ static void PrepareSegs()
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int realsegs = 0;
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// Get floatng point coordinates of vertices
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for(int i = 0; i < numvertexes; i++)
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for(auto &v : level.vertexes)
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{
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vertexes[i].dirty = true;
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v.dirty = true;
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}
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// count the segs
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@ -586,8 +587,8 @@ void gl_PreprocessLevel()
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PrepareSegs();
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PrepareSectorData();
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InitVertexData();
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int *checkmap = new int[numvertexes];
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memset(checkmap, -1, sizeof(int)*numvertexes);
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int *checkmap = new int[level.vertexes.Size()];
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memset(checkmap, -1, sizeof(int)*level.vertexes.Size());
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for(auto &sec : level.sectors)
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{
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int i = sec.sectornum;
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@ -598,21 +599,21 @@ void gl_PreprocessLevel()
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{
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if (l->sidedef[0]->Flags & WALLF_POLYOBJ) continue; // don't bother with polyobjects
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int vtnum1 = int(l->v1 - vertexes);
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int vtnum2 = int(l->v2 - vertexes);
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int vtnum1 = l->v1->Index();
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int vtnum2 = l->v2->Index();
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if (checkmap[vtnum1] < i)
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{
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checkmap[vtnum1] = i;
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sec.e->vertices.Push(&vertexes[vtnum1]);
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vertexes[vtnum1].dirty = true;
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sec.e->vertices.Push(&level.vertexes[vtnum1]);
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level.vertexes[vtnum1].dirty = true;
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}
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if (checkmap[vtnum2] < i)
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{
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checkmap[vtnum2] = i;
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sec.e->vertices.Push(&vertexes[vtnum2]);
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vertexes[vtnum2].dirty = true;
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sec.e->vertices.Push(&level.vertexes[vtnum2]);
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level.vertexes[vtnum2].dirty = true;
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}
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}
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}
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@ -652,20 +653,17 @@ void gl_CleanLevelData()
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mo=next;
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}
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if (vertexes != NULL)
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for(auto &v : level.vertexes) if (v.numsectors > 0)
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{
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for(int i = 0; i < numvertexes; i++) if (vertexes[i].numsectors > 0)
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if (v.sectors != nullptr)
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{
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if (vertexes[i].sectors != NULL)
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{
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delete [] vertexes[i].sectors;
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vertexes[i].sectors = NULL;
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}
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if (vertexes[i].heightlist != NULL)
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{
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delete [] vertexes[i].heightlist;
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vertexes[i].heightlist = NULL;
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}
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delete [] v.sectors;
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v.sectors = nullptr;
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}
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if (v.heightlist != nullptr)
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{
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delete [] v.heightlist;
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v.heightlist = nullptr;
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}
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}
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@ -209,10 +209,10 @@ public:
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bool makeGLNodes);
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~FNodeBuilder ();
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void Extract (node_t *&nodes, int &nodeCount,
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void Extract(node_t *&nodes, int &nodeCount,
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seg_t *&segs, glsegextra_t *&glsegextras, int &segCount,
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subsector_t *&ssecs, int &subCount,
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vertex_t *&verts, int &vertCount);
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TStaticArray<vertex_t> &vertexes);
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const int *GetOldVertexTable();
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// These are used for building sub-BSP trees for polyobjects.
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@ -55,12 +55,12 @@
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void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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seg_t *&outSegs, glsegextra_t *&outSegExtras, int &segCount,
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subsector_t *&outSubs, int &subCount,
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vertex_t *&outVerts, int &vertCount)
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TStaticArray<vertex_t> &outVerts)
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{
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int i;
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vertCount = Vertices.Size ();
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outVerts = new vertex_t[vertCount];
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int vertCount = Vertices.Size ();
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outVerts.Alloc(vertCount);
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for (i = 0; i < vertCount; ++i)
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{
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@ -109,7 +109,7 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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for (i = 0; i < subCount; ++i)
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{
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DWORD numsegs = CloseSubsector (segs, i, outVerts);
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DWORD numsegs = CloseSubsector (segs, i, &outVerts[0]);
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outSubs[i].numlines = numsegs;
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outSubs[i].firstline = (seg_t *)(size_t)(segs.Size() - numsegs);
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}
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@ -145,8 +145,8 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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D(Printf(PRINT_LOG, "Seg %d: v1(%d) -> v2(%d)\n", i, org->v1, org->v2));
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out->v1 = outVerts + org->v1;
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out->v2 = outVerts + org->v2;
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out->v1 = &outVerts[org->v1];
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out->v2 = &outVerts[org->v2];
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out->backsector = org->backsector;
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out->frontsector = org->frontsector;
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out->linedef = Level.Lines + org->linedef;
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@ -162,8 +162,8 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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for (i = 0; i < Level.NumLines; ++i)
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{
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Level.Lines[i].v1 = outVerts + (size_t)Level.Lines[i].v1;
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Level.Lines[i].v2 = outVerts + (size_t)Level.Lines[i].v2;
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Level.Lines[i].v1 = &outVerts[(size_t)Level.Lines[i].v1];
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Level.Lines[i].v2 = &outVerts[(size_t)Level.Lines[i].v2];
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}
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}
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@ -224,7 +224,7 @@ static bool LoadGLVertexes(FileReader * lump)
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BYTE *gldata;
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int i;
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firstglvertex = numvertexes;
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firstglvertex = level.vertexes.Size();
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int gllen=lump->GetLength();
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@ -249,23 +249,23 @@ static bool LoadGLVertexes(FileReader * lump)
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}
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else format5=false;
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mapglvertex_t* mgl;
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mapglvertex_t* mgl = (mapglvertex_t *)(gldata + GL_VERT_OFFSET);
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unsigned numvertexes = firstglvertex + (gllen - GL_VERT_OFFSET)/sizeof(mapglvertex_t);
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vertex_t * oldvertexes = vertexes;
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numvertexes += (gllen - GL_VERT_OFFSET)/sizeof(mapglvertex_t);
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vertexes = new vertex_t[numvertexes];
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mgl = (mapglvertex_t *) (gldata + GL_VERT_OFFSET);
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TStaticArray<vertex_t> oldvertexes = std::move(level.vertexes);
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level.vertexes.Alloc(numvertexes);
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memcpy(vertexes, oldvertexes, firstglvertex * sizeof(vertex_t));
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memcpy(&level.vertexes[0], &oldvertexes[0], firstglvertex * sizeof(vertex_t));
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for(auto &line : level.lines)
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{
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line.v1 = vertexes + (line.v1 - oldvertexes);
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line.v2 = vertexes + (line.v2 - oldvertexes);
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// Remap vertex pointers in linedefs
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line.v1 = &level.vertexes[line.v1 - &oldvertexes[0]];
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line.v2 = &level.vertexes[line.v2 - &oldvertexes[0]];
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}
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for (i = firstglvertex; i < numvertexes; i++)
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for (i = firstglvertex; i < (int)numvertexes; i++)
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{
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vertexes[i].set(LittleLong(mgl->x)/65536., LittleLong(mgl->y)/65536.);
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level.vertexes[i].set(LittleLong(mgl->x)/65536., LittleLong(mgl->y)/65536.);
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mgl++;
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}
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delete[] gldata;
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@ -324,8 +324,8 @@ static bool LoadGLSegs(FileReader * lump)
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glseg_t * ml = (glseg_t*)data;
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for(i = 0; i < numsegs; i++)
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{ // check for gl-vertices
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segs[i].v1 = &vertexes[checkGLVertex(LittleShort(ml->v1))];
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segs[i].v2 = &vertexes[checkGLVertex(LittleShort(ml->v2))];
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segs[i].v1 = &level.vertexes[checkGLVertex(LittleShort(ml->v1))];
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segs[i].v2 = &level.vertexes[checkGLVertex(LittleShort(ml->v2))];
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glsegextras[i].PartnerSeg = ml->partner == 0xFFFF ? DWORD_MAX : LittleShort(ml->partner);
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if(ml->linedef != 0xffff)
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@ -377,8 +377,8 @@ static bool LoadGLSegs(FileReader * lump)
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glseg3_t * ml = (glseg3_t*)(data+ (format5? 0:4));
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for(i = 0; i < numsegs; i++)
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{ // check for gl-vertices
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segs[i].v1 = &vertexes[checkGLVertex3(LittleLong(ml->v1))];
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segs[i].v2 = &vertexes[checkGLVertex3(LittleLong(ml->v2))];
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segs[i].v1 = &level.vertexes[checkGLVertex3(LittleLong(ml->v1))];
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segs[i].v2 = &level.vertexes[checkGLVertex3(LittleLong(ml->v2))];
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glsegextras[i].PartnerSeg = LittleLong(ml->partner);
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@ -1002,18 +1002,18 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
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P_GetPolySpots (map, polyspots, anchors);
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FNodeBuilder::FLevel leveldata =
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{
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vertexes, numvertexes,
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&level.vertexes[0], (int)level.vertexes.Size(),
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&level.sides[0], (int)level.sides.Size(),
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&level.lines[0], (int)level.lines.Size(),
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0, 0, 0, 0
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};
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leveldata.FindMapBounds ();
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FNodeBuilder builder (leveldata, polyspots, anchors, true);
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delete[] vertexes;
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builder.Extract (nodes, numnodes,
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segs, glsegextras, numsegs,
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subsectors, numsubsectors,
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vertexes, numvertexes);
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level.vertexes);
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endTime = I_FPSTime ();
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DPrintf (DMSG_NOTIFY, "BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
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buildtime = endTime - startTime;
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@ -1095,11 +1095,11 @@ static void CreateCachedNodes(MapData *map)
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MemFile ZNodes;
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WriteLong(ZNodes, 0);
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WriteLong(ZNodes, numvertexes);
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for(int i=0;i<numvertexes;i++)
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WriteLong(ZNodes, level.vertexes.Size());
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for(auto &vert : level.vertexes)
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{
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WriteLong(ZNodes, vertexes[i].fixX());
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WriteLong(ZNodes, vertexes[i].fixY());
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WriteLong(ZNodes, vert.fixX());
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WriteLong(ZNodes, vert.fixY());
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}
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WriteLong(ZNodes, numsubsectors);
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@ -1111,7 +1111,7 @@ static void CreateCachedNodes(MapData *map)
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WriteLong(ZNodes, numsegs);
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for(int i=0;i<numsegs;i++)
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{
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WriteLong(ZNodes, DWORD(segs[i].v1 - vertexes));
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WriteLong(ZNodes, segs[i].v1->Index());
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if (glsegextras != NULL) WriteLong(ZNodes, DWORD(glsegextras[i].PartnerSeg));
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else WriteLong(ZNodes, 0);
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if (segs[i].linedef)
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@ -1178,7 +1178,7 @@ static void CreateCachedNodes(MapData *map)
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map->GetChecksum(compressed+8);
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for (unsigned i = 0; i < level.lines.Size(); i++)
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{
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DWORD ndx[2] = { LittleLong(DWORD(level.lines[i].v1 - vertexes)), LittleLong(DWORD(level.lines[i].v2 - vertexes)) };
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DWORD ndx[2] = { LittleLong(DWORD(level.lines[i].v1->Index())), LittleLong(DWORD(level.lines[i].v2->Index())) };
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memcpy(compressed + 8 + 16 + 8 * i, ndx, 8);
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}
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memcpy(compressed + offset - 4, "ZGL3", 4);
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@ -1266,8 +1266,8 @@ static bool CheckCachedNodes(MapData *map)
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for(auto &line : level.lines)
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{
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int i = line.Index();
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line.v1 = &vertexes[LittleLong(verts[i*2])];
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line.v2 = &vertexes[LittleLong(verts[i*2+1])];
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line.v1 = &level.vertexes[LittleLong(verts[i*2])];
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line.v2 = &level.vertexes[LittleLong(verts[i*2+1])];
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}
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delete [] verts;
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@ -358,6 +358,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, subsector_t *&ss, subs
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str = &encoded[0];
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if (arc.BeginArray(key))
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{
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auto numvertexes = level.vertexes.Size();
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arc(nullptr, numvertexes)
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(nullptr, numsubsectors)
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.StringPtr(nullptr, str)
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@ -376,7 +377,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, subsector_t *&ss, subs
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.StringPtr(nullptr, str)
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.EndArray();
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if (num_verts == numvertexes && num_subs == numsubsectors && hasglnodes)
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if (num_verts == level.vertexes.Size() && num_subs == numsubsectors && hasglnodes)
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{
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success = true;
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int sub = 0;
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@ -711,7 +711,7 @@ double sector_t::FindHighestFloorPoint (vertex_t **v) const
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{
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if (v != NULL)
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{
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if (Lines.Size() == 0) *v = &vertexes[0];
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if (Lines.Size() == 0) *v = &level.vertexes[0];
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else *v = Lines[0]->v1;
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}
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return -floorplane.fD();
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@ -760,7 +760,7 @@ double sector_t::FindLowestCeilingPoint (vertex_t **v) const
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{
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if (v != NULL)
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{
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if (Lines.Size() == 0) *v = &vertexes[0];
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||||
if (Lines.Size() == 0) *v = &level.vertexes[0];
|
||||
else *v = Lines[0]->v1;
|
||||
}
|
||||
return ceilingplane.fD();
|
||||
|
@ -1966,6 +1966,12 @@ DEFINE_ACTION_FUNCTION(_Sector, NextLowestFloorAt)
|
|||
ACTION_RETURN_INT(self->Index());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Vertex, Index)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(vertex_t);
|
||||
ACTION_RETURN_INT(self->Index());
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
//
|
||||
|
|
116
src/p_setup.cpp
116
src/p_setup.cpp
|
@ -122,8 +122,6 @@ inline bool P_LoadBuildMap(BYTE *mapdata, size_t len, FMapThing **things, int *n
|
|||
// MAP related Lookup tables.
|
||||
// Store VERTEXES, LINEDEFS, SIDEDEFS, etc.
|
||||
//
|
||||
int numvertexes;
|
||||
vertex_t* vertexes;
|
||||
int numvertexdatas;
|
||||
vertexdata_t* vertexdatas;
|
||||
|
||||
|
@ -833,11 +831,9 @@ void P_FloodZones ()
|
|||
|
||||
void P_LoadVertexes (MapData * map)
|
||||
{
|
||||
int i;
|
||||
|
||||
// Determine number of vertices:
|
||||
// total lump length / vertex record length.
|
||||
numvertexes = map->Size(ML_VERTEXES) / sizeof(mapvertex_t);
|
||||
unsigned numvertexes = map->Size(ML_VERTEXES) / sizeof(mapvertex_t);
|
||||
numvertexdatas = 0;
|
||||
|
||||
if (numvertexes == 0)
|
||||
|
@ -846,18 +842,18 @@ void P_LoadVertexes (MapData * map)
|
|||
}
|
||||
|
||||
// Allocate memory for buffer.
|
||||
vertexes = new vertex_t[numvertexes];
|
||||
level.vertexes.Alloc(numvertexes);
|
||||
vertexdatas = NULL;
|
||||
|
||||
map->Seek(ML_VERTEXES);
|
||||
|
||||
// Copy and convert vertex coordinates, internal representation as fixed.
|
||||
for (i = 0; i < numvertexes; i++)
|
||||
for (auto &v : level.vertexes)
|
||||
{
|
||||
SWORD x, y;
|
||||
int16_t x, y;
|
||||
|
||||
(*map->file) >> x >> y;
|
||||
vertexes[i].set(double(x), double(y));
|
||||
v.set(double(x), double(y));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -878,8 +874,8 @@ void P_LoadZSegs (FileReaderBase &data)
|
|||
|
||||
data >> v1 >> v2 >> line >> side;
|
||||
|
||||
segs[i].v1 = &vertexes[v1];
|
||||
segs[i].v2 = &vertexes[v2];
|
||||
segs[i].v1 = &level.vertexes[v1];
|
||||
segs[i].v2 = &level.vertexes[v2];
|
||||
segs[i].linedef = ldef = &level.lines[line];
|
||||
segs[i].sidedef = ldef->sidedef[side];
|
||||
segs[i].frontsector = ldef->sidedef[side]->sector;
|
||||
|
@ -928,7 +924,7 @@ void P_LoadGLZSegs (FileReaderBase &data, int type)
|
|||
data >> side;
|
||||
|
||||
seg = subsectors[i].firstline + j;
|
||||
seg->v1 = &vertexes[v1];
|
||||
seg->v1 = &level.vertexes[v1];
|
||||
if (j == 0)
|
||||
{
|
||||
seg[subsectors[i].numlines - 1].v2 = seg->v1;
|
||||
|
@ -975,23 +971,26 @@ void LoadZNodes(FileReaderBase &data, int glnodes)
|
|||
{
|
||||
// Read extra vertices added during node building
|
||||
DWORD orgVerts, newVerts;
|
||||
vertex_t *newvertarray;
|
||||
TStaticArray<vertex_t> newvertarray;
|
||||
unsigned int i;
|
||||
|
||||
data >> orgVerts >> newVerts;
|
||||
if (orgVerts > (DWORD)numvertexes)
|
||||
if (orgVerts > level.vertexes.Size())
|
||||
{ // These nodes are based on a map with more vertex data than we have.
|
||||
// We can't use them.
|
||||
throw CRecoverableError("Incorrect number of vertexes in nodes.\n");
|
||||
}
|
||||
if (orgVerts + newVerts == (DWORD)numvertexes)
|
||||
bool fix;
|
||||
if (orgVerts + newVerts == level.vertexes.Size())
|
||||
{
|
||||
newvertarray = vertexes;
|
||||
newvertarray = std::move(level.vertexes);
|
||||
fix = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
newvertarray = new vertex_t[orgVerts + newVerts];
|
||||
memcpy (newvertarray, vertexes, orgVerts * sizeof(vertex_t));
|
||||
newvertarray.Alloc(orgVerts + newVerts);
|
||||
memcpy (&newvertarray[0], &level.vertexes[0], orgVerts * sizeof(vertex_t));
|
||||
fix = true;
|
||||
}
|
||||
for (i = 0; i < newVerts; ++i)
|
||||
{
|
||||
|
@ -999,16 +998,14 @@ void LoadZNodes(FileReaderBase &data, int glnodes)
|
|||
data >> x >> y;
|
||||
newvertarray[i + orgVerts].set(x, y);
|
||||
}
|
||||
if (vertexes != newvertarray)
|
||||
if (fix)
|
||||
{
|
||||
for (auto &line : level.lines)
|
||||
{
|
||||
line.v1 = line.v1 - vertexes + newvertarray;
|
||||
line.v2 = line.v2 - vertexes + newvertarray;
|
||||
line.v1 = line.v1 - &level.vertexes[0] + &newvertarray[0];
|
||||
line.v2 = line.v2 - &level.vertexes[0] + &newvertarray[0];
|
||||
}
|
||||
delete[] vertexes;
|
||||
vertexes = newvertarray;
|
||||
numvertexes = orgVerts + newVerts;
|
||||
level.vertexes = std::move(newvertarray);
|
||||
}
|
||||
|
||||
// Read the subsectors
|
||||
|
@ -1212,6 +1209,7 @@ void P_LoadSegs (MapData * map)
|
|||
{
|
||||
int i;
|
||||
BYTE *data;
|
||||
int numvertexes = level.vertexes.Size();
|
||||
BYTE *vertchanged = new BYTE[numvertexes]; // phares 10/4/98
|
||||
DWORD segangle;
|
||||
//int ptp_angle; // phares 10/4/98
|
||||
|
@ -1250,7 +1248,7 @@ void P_LoadSegs (MapData * map)
|
|||
|
||||
for (auto &line : level.lines)
|
||||
{
|
||||
vertchanged[line.v1 - vertexes] = vertchanged[line.v2 - vertexes] = 1;
|
||||
vertchanged[line.v1->Index()] = vertchanged[line.v2->Index()] = 1;
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -1271,8 +1269,8 @@ void P_LoadSegs (MapData * map)
|
|||
throw badseg(0, i, MAX(vnum1, vnum2));
|
||||
}
|
||||
|
||||
li->v1 = &vertexes[vnum1];
|
||||
li->v2 = &vertexes[vnum2];
|
||||
li->v1 = &level.vertexes[vnum1];
|
||||
li->v2 = &level.vertexes[vnum2];
|
||||
|
||||
segangle = (WORD)LittleShort(ml->angle);
|
||||
|
||||
|
@ -2111,17 +2109,16 @@ void P_LoadLineDefs (MapData * map)
|
|||
for (skipped = sidecount = i = 0; i < numlines; )
|
||||
{
|
||||
mld = ((maplinedef_t*)mldf) + i;
|
||||
int v1 = LittleShort(mld->v1);
|
||||
int v2 = LittleShort(mld->v2);
|
||||
unsigned v1 = LittleShort(mld->v1);
|
||||
unsigned v2 = LittleShort(mld->v2);
|
||||
|
||||
if (v1 >= numvertexes || v2 >= numvertexes)
|
||||
if (v1 >= level.vertexes.Size() || v2 >= level.vertexes.Size())
|
||||
{
|
||||
delete [] mldf;
|
||||
I_Error ("Line %d has invalid vertices: %d and/or %d.\nThe map only contains %d vertices.", i+skipped, v1, v2, numvertexes);
|
||||
I_Error ("Line %d has invalid vertices: %d and/or %d.\nThe map only contains %u vertices.", i+skipped, v1, v2, level.vertexes.Size());
|
||||
}
|
||||
else if (v1 == v2 ||
|
||||
(vertexes[LittleShort(mld->v1)].fX() == vertexes[LittleShort(mld->v2)].fX() &&
|
||||
vertexes[LittleShort(mld->v1)].fY() == vertexes[LittleShort(mld->v2)].fY()))
|
||||
(level.vertexes[v1].fX() == level.vertexes[v2].fX() && level.vertexes[v1].fY() == level.vertexes[v2].fY()))
|
||||
{
|
||||
Printf ("Removing 0-length line %d\n", i+skipped);
|
||||
memmove (mld, mld+1, sizeof(*mld)*(numlines-i-1));
|
||||
|
@ -2172,8 +2169,8 @@ void P_LoadLineDefs (MapData * map)
|
|||
}
|
||||
#endif
|
||||
|
||||
ld->v1 = &vertexes[LittleShort(mld->v1)];
|
||||
ld->v2 = &vertexes[LittleShort(mld->v2)];
|
||||
ld->v1 = &level.vertexes[LittleShort(mld->v1)];
|
||||
ld->v2 = &level.vertexes[LittleShort(mld->v2)];
|
||||
|
||||
P_SetSideNum (&ld->sidedef[0], LittleShort(mld->sidenum[0]));
|
||||
P_SetSideNum (&ld->sidedef[1], LittleShort(mld->sidenum[1]));
|
||||
|
@ -2210,8 +2207,8 @@ void P_LoadLineDefs2 (MapData * map)
|
|||
mld = ((maplinedef2_t*)mldf) + i;
|
||||
|
||||
if (mld->v1 == mld->v2 ||
|
||||
(vertexes[LittleShort(mld->v1)].fX() == vertexes[LittleShort(mld->v2)].fX() &&
|
||||
vertexes[LittleShort(mld->v1)].fY() == vertexes[LittleShort(mld->v2)].fY()))
|
||||
(level.vertexes[LittleShort(mld->v1)].fX() == level.vertexes[LittleShort(mld->v2)].fX() &&
|
||||
level.vertexes[LittleShort(mld->v1)].fY() == level.vertexes[LittleShort(mld->v2)].fY()))
|
||||
{
|
||||
Printf ("Removing 0-length line %d\n", i+skipped);
|
||||
memmove (mld, mld+1, sizeof(*mld)*(numlines-i-1));
|
||||
|
@ -2256,8 +2253,8 @@ void P_LoadLineDefs2 (MapData * map)
|
|||
ld->flags = LittleShort(mld->flags);
|
||||
ld->special = mld->special;
|
||||
|
||||
ld->v1 = &vertexes[LittleShort(mld->v1)];
|
||||
ld->v2 = &vertexes[LittleShort(mld->v2)];
|
||||
ld->v1 = &level.vertexes[LittleShort(mld->v1)];
|
||||
ld->v2 = &level.vertexes[LittleShort(mld->v2)];
|
||||
ld->alpha = 1.; // [RH] Opaque by default
|
||||
|
||||
P_SetSideNum (&ld->sidedef[0], LittleShort(mld->sidenum[0]));
|
||||
|
@ -2297,7 +2294,7 @@ static void P_AllocateSideDefs (MapData *map, int count)
|
|||
level.sides.Alloc(count);
|
||||
memset(&level.sides[0], 0, count * sizeof(side_t));
|
||||
|
||||
sidetemp = new sidei_t[MAX(count,numvertexes)];
|
||||
sidetemp = new sidei_t[MAX<int>(count, level.vertexes.Size())];
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
sidetemp[i].a.special = sidetemp[i].a.tag = 0;
|
||||
|
@ -2326,9 +2323,9 @@ static void P_LoopSidedefs (bool firstloop)
|
|||
delete[] sidetemp;
|
||||
}
|
||||
int numsides = level.sides.Size();
|
||||
sidetemp = new sidei_t[MAX(numvertexes, numsides)];
|
||||
sidetemp = new sidei_t[MAX<int>(level.vertexes.Size(), numsides)];
|
||||
|
||||
for (i = 0; i < numvertexes; ++i)
|
||||
for (i = 0; i < (int)level.vertexes.Size(); ++i)
|
||||
{
|
||||
sidetemp[i].b.first = NO_SIDE;
|
||||
sidetemp[i].b.next = NO_SIDE;
|
||||
|
@ -2344,7 +2341,7 @@ static void P_LoopSidedefs (bool firstloop)
|
|||
// as their left edge.
|
||||
line_t *line = level.sides[i].linedef;
|
||||
int lineside = (line->sidedef[0] != &level.sides[i]);
|
||||
int vert = int((lineside ? line->v2 : line->v1) - vertexes);
|
||||
int vert = lineside ? line->v2->Index() : line->v1->Index();
|
||||
|
||||
sidetemp[i].b.lineside = lineside;
|
||||
sidetemp[i].b.next = sidetemp[vert].b.first;
|
||||
|
@ -2383,11 +2380,11 @@ static void P_LoopSidedefs (bool firstloop)
|
|||
{
|
||||
if (sidetemp[i].b.lineside)
|
||||
{
|
||||
right = int(line->v1 - vertexes);
|
||||
right = line->v1->Index();
|
||||
}
|
||||
else
|
||||
{
|
||||
right = int(line->v2 - vertexes);
|
||||
right = line->v2->Index();
|
||||
}
|
||||
|
||||
right = sidetemp[right].b.first;
|
||||
|
@ -2764,22 +2761,21 @@ static void P_CreateBlockMap ()
|
|||
int bmapwidth, bmapheight;
|
||||
double dminx, dmaxx, dminy, dmaxy;
|
||||
int minx, maxx, miny, maxy;
|
||||
int i;
|
||||
int line;
|
||||
|
||||
if (numvertexes <= 0)
|
||||
if (level.vertexes.Size() == 0)
|
||||
return;
|
||||
|
||||
// Find map extents for the blockmap
|
||||
dminx = dmaxx = vertexes[0].fX();
|
||||
dminy = dmaxy = vertexes[0].fY();
|
||||
dminx = dmaxx = level.vertexes[0].fX();
|
||||
dminy = dmaxy = level.vertexes[0].fY();
|
||||
|
||||
for (i = 1; i < numvertexes; ++i)
|
||||
for (auto &vert : level.vertexes)
|
||||
{
|
||||
if (vertexes[i].fX() < dminx) dminx = vertexes[i].fX();
|
||||
else if (vertexes[i].fX() > dmaxx) dmaxx = vertexes[i].fX();
|
||||
if (vertexes[i].fY() < dminy) dminy = vertexes[i].fY();
|
||||
else if (vertexes[i].fY() > dmaxy) dmaxy = vertexes[i].fY();
|
||||
if (vert.fX() < dminx) dminx = vert.fX();
|
||||
else if (vert.fX() > dmaxx) dmaxx = vert.fX();
|
||||
if (vert.fY() < dminy) dminy = vert.fY();
|
||||
else if (vert.fY() > dmaxy) dmaxy = vert.fY();
|
||||
}
|
||||
|
||||
minx = int(dminx);
|
||||
|
@ -3435,12 +3431,6 @@ void P_FreeLevelData ()
|
|||
wminfo.maxfrags = 0;
|
||||
|
||||
FBehavior::StaticUnloadModules ();
|
||||
if (vertexes != NULL)
|
||||
{
|
||||
delete[] vertexes;
|
||||
vertexes = NULL;
|
||||
}
|
||||
numvertexes = 0;
|
||||
if (segs != NULL)
|
||||
{
|
||||
delete[] segs;
|
||||
|
@ -3459,6 +3449,7 @@ void P_FreeLevelData ()
|
|||
level.sectors.Clear();
|
||||
level.lines.Clear();
|
||||
level.sides.Clear();
|
||||
level.vertexes.Clear();
|
||||
|
||||
if (gamenodes != NULL && gamenodes != nodes)
|
||||
{
|
||||
|
@ -3906,7 +3897,7 @@ void P_SetupLevel (const char *lumpname, int position)
|
|||
P_GetPolySpots (map, polyspots, anchors);
|
||||
FNodeBuilder::FLevel leveldata =
|
||||
{
|
||||
vertexes, numvertexes,
|
||||
&level.vertexes[0], (int)level.vertexes.Size(),
|
||||
&level.sides[0], (int)level.sides.Size(),
|
||||
&level.lines[0], (int)level.lines.Size(),
|
||||
0, 0, 0, 0
|
||||
|
@ -3916,11 +3907,10 @@ void P_SetupLevel (const char *lumpname, int position)
|
|||
// In case a sync critical game mode is started, also build GL nodes to avoid problems
|
||||
// if the different machines' am_textured setting differs.
|
||||
FNodeBuilder builder (leveldata, polyspots, anchors, BuildGLNodes);
|
||||
delete[] vertexes;
|
||||
builder.Extract (nodes, numnodes,
|
||||
segs, glsegextras, numsegs,
|
||||
subsectors, numsubsectors,
|
||||
vertexes, numvertexes);
|
||||
level.vertexes);
|
||||
endTime = I_FPSTime ();
|
||||
DPrintf (DMSG_NOTIFY, "BSP generation took %.3f sec (%d segs)\n", (endTime - startTime) * 0.001, numsegs);
|
||||
oldvertextable = builder.GetOldVertexTable();
|
||||
|
|
|
@ -258,9 +258,9 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
{
|
||||
if (mt->info->Special == SMT_VertexFloorZ || mt->info->Special == SMT_VertexCeilingZ)
|
||||
{
|
||||
for (int i = 0; i < numvertexes; i++)
|
||||
for (unsigned i = 0; i < level.vertexes.Size(); i++)
|
||||
{
|
||||
if (vertexes[i].fX() == mt->pos.X && vertexes[i].fY() == mt->pos.Y)
|
||||
if (level.vertexes[i].fX() == mt->pos.X && level.vertexes[i].fY() == mt->pos.Y)
|
||||
{
|
||||
if (mt->info->Special == SMT_VertexFloorZ)
|
||||
{
|
||||
|
@ -310,14 +310,14 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
DVector3 vec1, vec2;
|
||||
int vi1, vi2, vi3;
|
||||
|
||||
vi1 = int(sec.Lines[0]->v1 - vertexes);
|
||||
vi2 = int(sec.Lines[0]->v2 - vertexes);
|
||||
vi1 = sec.Lines[0]->v1->Index();
|
||||
vi2 = sec.Lines[0]->v2->Index();
|
||||
vi3 = (sec.Lines[1]->v1 == sec.Lines[0]->v1 || sec.Lines[1]->v1 == sec.Lines[0]->v2)?
|
||||
int(sec.Lines[1]->v2 - vertexes) : int(sec.Lines[1]->v1 - vertexes);
|
||||
sec.Lines[1]->v2->Index() : sec.Lines[1]->v1->Index();
|
||||
|
||||
vt1 = DVector3(vertexes[vi1].fPos(), 0);
|
||||
vt2 = DVector3(vertexes[vi2].fPos(), 0);
|
||||
vt3 = DVector3(vertexes[vi3].fPos(), 0);
|
||||
vt1 = DVector3(level.vertexes[vi1].fPos(), 0);
|
||||
vt2 = DVector3(level.vertexes[vi2].fPos(), 0);
|
||||
vt3 = DVector3(level.vertexes[vi3].fPos(), 0);
|
||||
|
||||
for(int j=0; j<2; j++)
|
||||
{
|
||||
|
@ -330,7 +330,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
vt2.Z = h2? *h2 : j==0? sec.GetPlaneTexZ(sector_t::floor) : sec.GetPlaneTexZ(sector_t::ceiling);
|
||||
vt3.Z = h3? *h3 : j==0? sec.GetPlaneTexZ(sector_t::floor) : sec.GetPlaneTexZ(sector_t::ceiling);
|
||||
|
||||
if (P_PointOnLineSidePrecise(vertexes[vi3].fX(), vertexes[vi3].fY(), sec.Lines[0]) == 0)
|
||||
if (P_PointOnLineSidePrecise(level.vertexes[vi3].fX(), level.vertexes[vi3].fY(), sec.Lines[0]) == 0)
|
||||
{
|
||||
vec1 = vt2 - vt3;
|
||||
vec2 = vt1 - vt3;
|
||||
|
@ -360,7 +360,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
|
||||
secplane_t *plane = j==0? &sec.floorplane : &sec.ceilingplane;
|
||||
|
||||
double dist = -cross[0] * vertexes[vi3].fX() - cross[1] * vertexes[vi3].fY() - cross[2] * vt3.Z;
|
||||
double dist = -cross[0] * level.vertexes[vi3].fX() - cross[1] * level.vertexes[vi3].fY() - cross[2] * vt3.Z;
|
||||
plane->set(cross[0], cross[1], cross[2], dist);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1790,12 +1790,12 @@ public:
|
|||
intptr_t v1i = intptr_t(ParsedLines[i].v1);
|
||||
intptr_t v2i = intptr_t(ParsedLines[i].v2);
|
||||
|
||||
if (v1i >= numvertexes || v2i >= numvertexes || v1i < 0 || v2i < 0)
|
||||
if (v1i >= level.vertexes.Size() || v2i >= level.vertexes.Size() || v1i < 0 || v2i < 0)
|
||||
{
|
||||
I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %d vertices.", i+skipped, v1i, v2i, numvertexes);
|
||||
I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %u vertices.", i+skipped, v1i, v2i, level.vertexes.Size());
|
||||
}
|
||||
else if (v1i == v2i ||
|
||||
(vertexes[v1i].fX() == vertexes[v2i].fX() && vertexes[v1i].fY() == vertexes[v2i].fY()))
|
||||
(level.vertexes[v1i].fX() == level.vertexes[v2i].fX() && level.vertexes[v1i].fY() == level.vertexes[v2i].fY()))
|
||||
{
|
||||
Printf ("Removing 0-length line %d\n", i+skipped);
|
||||
ParsedLines.Delete(i);
|
||||
|
@ -1804,8 +1804,8 @@ public:
|
|||
}
|
||||
else
|
||||
{
|
||||
ParsedLines[i].v1 = &vertexes[v1i];
|
||||
ParsedLines[i].v2 = &vertexes[v2i];
|
||||
ParsedLines[i].v1 = &level.vertexes[v1i];
|
||||
ParsedLines[i].v2 = &level.vertexes[v2i];
|
||||
|
||||
if (ParsedLines[i].sidedef[0] != NULL)
|
||||
sidecount++;
|
||||
|
@ -2011,9 +2011,8 @@ public:
|
|||
if (ParsedSides.Size() == 0) I_Error("Map has no sidedefs.\n");
|
||||
|
||||
// Create the real vertices
|
||||
numvertexes = ParsedVertices.Size();
|
||||
vertexes = new vertex_t[numvertexes];
|
||||
memcpy(vertexes, &ParsedVertices[0], numvertexes * sizeof(*vertexes));
|
||||
level.vertexes.Alloc(ParsedVertices.Size());
|
||||
memcpy(&level.vertexes[0], &ParsedVertices[0], level.vertexes.Size() * sizeof(vertex_t));
|
||||
|
||||
// Create the real vertex datas
|
||||
numvertexdatas = ParsedVertexDatas.Size();
|
||||
|
|
|
@ -1479,7 +1479,7 @@ static void IterFindPolySides (FPolyObj *po, side_t *side)
|
|||
assert(sidetemp != NULL);
|
||||
|
||||
vnum.Clear();
|
||||
vnum.Push(DWORD(side->V1() - vertexes));
|
||||
vnum.Push(DWORD(side->V1()->Index()));
|
||||
vnumat = 0;
|
||||
|
||||
while (vnum.Size() != vnumat)
|
||||
|
@ -1488,7 +1488,7 @@ static void IterFindPolySides (FPolyObj *po, side_t *side)
|
|||
while (sidenum != NO_SIDE)
|
||||
{
|
||||
po->Sidedefs.Push(&level.sides[sidenum]);
|
||||
AddPolyVert(vnum, DWORD(level.sides[sidenum].V2() - vertexes));
|
||||
AddPolyVert(vnum, DWORD(level.sides[sidenum].V2()->Index()));
|
||||
sidenum = sidetemp[sidenum].b.next;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -131,11 +131,13 @@ struct vertex_t
|
|||
return FLOAT2FIXED(p.Y);
|
||||
}
|
||||
|
||||
DVector2 fPos()
|
||||
DVector2 fPos() const
|
||||
{
|
||||
return p;
|
||||
}
|
||||
|
||||
int Index() const;
|
||||
|
||||
angle_t viewangle; // precalculated angle for clipping
|
||||
int angletime; // recalculation time for view angle
|
||||
bool dirty; // something has changed and needs to be recalculated
|
||||
|
|
|
@ -42,8 +42,6 @@ extern "C" int viewheight;
|
|||
extern TArray<spritedef_t> sprites;
|
||||
extern DWORD NumStdSprites;
|
||||
|
||||
extern int numvertexes;
|
||||
extern vertex_t* vertexes;
|
||||
extern int numvertexdatas;
|
||||
extern vertexdata_t* vertexdatas;
|
||||
|
||||
|
|
|
@ -730,6 +730,10 @@ void InitThingdef()
|
|||
sidestruct->Size = sizeof(side_t);
|
||||
sidestruct->Align = alignof(side_t);
|
||||
|
||||
auto vertstruct = NewNativeStruct("Vertex", nullptr);
|
||||
vertstruct->Size = sizeof(vertex_t);
|
||||
vertstruct->Align = alignof(vertex_t);
|
||||
|
||||
|
||||
// set up the lines array in the sector struct. This is a bit messy because the type system is not prepared to handle a pointer to an array of pointers to a native struct even remotely well...
|
||||
// As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up.
|
||||
|
@ -759,6 +763,7 @@ void InitThingdef()
|
|||
lstruct->AddNativeField("sectors", NewPointer(NewResizableArray(sectorstruct), false), myoffsetof(FLevelLocals, sectors), VARF_Native);
|
||||
lstruct->AddNativeField("lines", NewPointer(NewResizableArray(linestruct), false), myoffsetof(FLevelLocals, lines), VARF_Native);
|
||||
lstruct->AddNativeField("sides", NewPointer(NewResizableArray(sidestruct), false), myoffsetof(FLevelLocals, sides), VARF_Native);
|
||||
lstruct->AddNativeField("vertexes", NewPointer(NewResizableArray(vertstruct), false), myoffsetof(FLevelLocals, vertexes), VARF_Native|VARF_ReadOnly);
|
||||
|
||||
// set up a variable for the DEH data
|
||||
PStruct *dstruct = NewNativeStruct("DehInfo", nullptr);
|
||||
|
|
|
@ -1484,7 +1484,7 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&va
|
|||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, vertex_t *&value, vertex_t **defval)
|
||||
{
|
||||
return SerializePointer(arc, key, value, defval, vertexes);
|
||||
return SerializePointer(arc, key, value, defval, &level.vertexes[0]);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
18
src/tarray.h
18
src/tarray.h
|
@ -553,6 +553,13 @@ public:
|
|||
this->Count = 0;
|
||||
this->Array = NULL;
|
||||
}
|
||||
TStaticArray(TStaticArray<T> &&other)
|
||||
{
|
||||
this->Array = other.Array;
|
||||
this->Count = other.Count;
|
||||
other.Array = nullptr;
|
||||
other.Count = 0;
|
||||
}
|
||||
// This is not supposed to be copyable.
|
||||
TStaticArray(const TStaticArray<T> &other) = delete;
|
||||
|
||||
|
@ -564,7 +571,7 @@ public:
|
|||
{
|
||||
if (this->Array) delete[] this->Array;
|
||||
this->Count = 0;
|
||||
this->Array = NULL;
|
||||
this->Array = nullptr;
|
||||
}
|
||||
void Alloc(unsigned int amount)
|
||||
{
|
||||
|
@ -579,6 +586,15 @@ public:
|
|||
memcpy(this->Array, other.Array, this->Count * sizeof(T));
|
||||
return *this;
|
||||
}
|
||||
TStaticArray &operator=(TStaticArray &&other)
|
||||
{
|
||||
if (this->Array) delete[] this->Array;
|
||||
this->Array = other.Array;
|
||||
this->Count = other.Count;
|
||||
other.Array = nullptr;
|
||||
other.Count = 0;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue