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Update the light list (we really need to do this in a less retarded way) when lm_always_update is active
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@ -431,6 +431,11 @@ void HWDrawInfo::UpdateLightmaps()
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}
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}
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if (lm_always_update) // To do: this is stupid, but it lets us see the move for now!
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{
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level.levelMesh->UpdateLightLists();
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}
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screen->UpdateLightmaps(VisibleSurfaces);
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}
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