From 11a0298f3331f8a7b17ff0f97a7b1e208622b57f Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Tue, 28 Aug 2012 04:08:48 +0000 Subject: [PATCH] - Deactivate the master DSP unit when pausing the sound on title maps as well as on regular maps. SVN r3857 (trunk) --- src/s_sound.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/s_sound.cpp b/src/s_sound.cpp index de383a1f69..a52e6cf39e 100644 --- a/src/s_sound.cpp +++ b/src/s_sound.cpp @@ -1784,7 +1784,7 @@ void S_SetSoundPaused (int state) S_PauseSound(false, true); if (GSnd != NULL) { - GSnd->SetInactive(gamestate == GS_LEVEL ? + GSnd->SetInactive(gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL ? SoundRenderer::INACTIVE_Complete : SoundRenderer::INACTIVE_Mute); }