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Revert "Do not allow DMG_FORCED to penetrate player ultimate degreelessness/buddha."
This reverts commit 0130bde077
.
This wasn't supposed to get merged, so get rid of it again. The change in semantics here is not acceptable.
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647fd53a15
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1 changed files with 3 additions and 3 deletions
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@ -1254,10 +1254,11 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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damage = target->health - 1;
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damage = target->health - 1;
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}
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}
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if (!(flags & DMG_FORCED))
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{
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{
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// check the real player, not a voodoo doll here for invulnerability effects
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// check the real player, not a voodoo doll here for invulnerability effects
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if ((!telefragDamage && ((player->mo->flags2 & MF2_INVULNERABLE) ||
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if ((!telefragDamage && ((player->mo->flags2 & MF2_INVULNERABLE) ||
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(player->cheats & CF_GODMODE)) && !(flags & DMG_FORCED)) ||
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(player->cheats & CF_GODMODE))) ||
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(player->cheats & CF_GODMODE2) || (player->mo->flags5 & MF5_NODAMAGE))
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(player->cheats & CF_GODMODE2) || (player->mo->flags5 & MF5_NODAMAGE))
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//Absolutely no hurting if NODAMAGE is involved. Same for GODMODE2.
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//Absolutely no hurting if NODAMAGE is involved. Same for GODMODE2.
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{ // player is invulnerable, so don't hurt him
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{ // player is invulnerable, so don't hurt him
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@ -1330,8 +1331,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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// but telefragging should still do enough damage to kill the player)
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// but telefragging should still do enough damage to kill the player)
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// Ignore players that are already dead.
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// Ignore players that are already dead.
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// [MC]Buddha2 absorbs telefrag damage, and anything else thrown their way.
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// [MC]Buddha2 absorbs telefrag damage, and anything else thrown their way.
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if ((((player->cheats & CF_BUDDHA2) ||
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if (!(flags & DMG_FORCED) && (((player->cheats & CF_BUDDHA2) || (((player->cheats & CF_BUDDHA) || (player->mo->flags7 & MF7_BUDDHA)) && !telefragDamage)) && (player->playerstate != PST_DEAD)))
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(((player->cheats & CF_BUDDHA) || (player->mo->flags7 & MF7_BUDDHA)) && !telefragDamage && !(flags & DMG_FORCED))) && (player->playerstate != PST_DEAD)))
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{
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{
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// If this is a voodoo doll we need to handle the real player as well.
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// If this is a voodoo doll we need to handle the real player as well.
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player->mo->health = target->health = player->health = 1;
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player->mo->health = target->health = player->health = 1;
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