Merge branch 'init_global_state' of https://github.com/dpjudas/zdoom

This commit is contained in:
Christoph Oelckers 2016-08-26 02:20:00 +02:00
commit 10550c4ef0
12 changed files with 77 additions and 8 deletions

View file

@ -80,19 +80,44 @@ void FRenderState::Reset()
mDstBlend = GL_ONE_MINUS_SRC_ALPHA;
mAlphaThreshold = 0.5f;
mBlendEquation = GL_FUNC_ADD;
mModelMatrixEnabled = false;
mTextureMatrixEnabled = false;
mObjectColor = 0xffffffff;
mVertexBuffer = mCurrentVertexBuffer = NULL;
mColormapState = CM_DEFAULT;
mSoftLight = 0;
mLightParms[0] = mLightParms[1] = mLightParms[2] = 0.0f;
mLightParms[3] = -1.f;
mSpecialEffect = EFF_NONE;
mClipHeight = 0.f;
mClipHeightDirection = 0.f;
mShaderTimer = 0.0f;
ClearClipSplit();
stSrcBlend = stDstBlend = -1;
stBlendEquation = -1;
stAlphaThreshold = -1.f;
stAlphaTest = 0;
mLastDepthClamp = true;
mInterpolationFactor = 0.0f;
mColor.Set(0.0f, 0.0f, 0.0f, 0.0f);
mCameraPos.Set(0.0f, 0.0f, 0.0f, 0.0f);
mGlowTop.Set(0.0f, 0.0f, 0.0f, 0.0f);
mGlowBottom.Set(0.0f, 0.0f, 0.0f, 0.0f);
mGlowTopPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
mGlowBottomPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
mSplitTopPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
mSplitBottomPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
mClipLine.Set(0.0f, 0.0f, 0.0f, 0.0f);
mDynColor.Set(0.0f, 0.0f, 0.0f, 0.0f);
mClipSplit[0] = mClipSplit[1] = 0.0f;
mEffectState = 0;
activeShader = nullptr;
mProjectionMatrix.loadIdentity();
mViewMatrix.loadIdentity();
mModelMatrix.loadIdentity();
mTextureMatrix.loadIdentity();
}
//==========================================================================

View file

@ -8,7 +8,7 @@ class FBloomExtractShader
public:
void Bind();
FBufferedUniform1i SceneTexture;
FBufferedUniformSampler SceneTexture;
FBufferedUniform1f Exposure;
FBufferedUniform2f Scale;
FBufferedUniform2f Offset;
@ -22,7 +22,7 @@ class FBloomCombineShader
public:
void Bind();
FBufferedUniform1i BloomTexture;
FBufferedUniformSampler BloomTexture;
private:
FShaderProgram mShader;

View file

@ -8,7 +8,7 @@ class FLensShader
public:
void Bind();
FBufferedUniform1i InputTexture;
FBufferedUniformSampler InputTexture;
FBufferedUniform1f AspectRatio;
FBufferedUniform1f Scale;
FBufferedUniform4f LensDistortionCoefficient;

View file

@ -8,7 +8,7 @@ class FPresentShader
public:
void Bind();
FBufferedUniform1i InputTexture;
FBufferedUniformSampler InputTexture;
FBufferedUniform1f InvGamma;
FBufferedUniform1f Contrast;
FBufferedUniform1f Brightness;

View file

@ -201,6 +201,28 @@ public:
}
};
class FBufferedUniformSampler
{
int mBuffer;
int mIndex;
public:
void Init(GLuint hShader, const GLchar *name)
{
mIndex = glGetUniformLocation(hShader, name);
mBuffer = -1;
}
void Set(int newvalue)
{
if (newvalue != mBuffer)
{
mBuffer = newvalue;
glUniform1i(mIndex, newvalue);
}
}
};
class FShader
{

View file

@ -52,6 +52,12 @@
#include "i_system.h"
#include "doomerrors.h"
FShaderProgram::FShaderProgram()
{
for (int i = 0; i < NumShaderTypes; i++)
mShaders[i] = 0;
}
//==========================================================================
//
// Free shader program resources

View file

@ -6,6 +6,7 @@
class FShaderProgram
{
public:
FShaderProgram();
~FShaderProgram();
enum ShaderType
@ -30,6 +31,9 @@ public:
static void PatchFragShader(FString &code);
private:
FShaderProgram(const FShaderProgram &) = delete;
FShaderProgram &operator=(const FShaderProgram &) = delete;
static FString PatchShader(ShaderType type, const FString &code, const char *defines, int maxGlslVersion);
static void PatchCommon(FString &code);

View file

@ -8,9 +8,9 @@ class FTonemapShader
public:
void Bind();
FBufferedUniform1i SceneTexture;
FBufferedUniformSampler SceneTexture;
FBufferedUniform1f Exposure;
FBufferedUniform1i PaletteLUT;
FBufferedUniformSampler PaletteLUT;
static bool IsPaletteMode();

View file

@ -99,6 +99,11 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, int width, int height, int
// If wglSwapIntervalEXT is called after glBindFramebuffer in a frame the setting is not changed!
SetVSync(vid_vsync);
// Make sure all global variables tracking OpenGL context state are reset..
FHardwareTexture::InitGlobalState();
FMaterial::InitGlobalState();
gl_RenderState.Reset();
GLRenderer = new FGLRenderer(this);
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
UpdatePalette ();

View file

@ -48,11 +48,11 @@ private:
public:
static unsigned int lastbound[MAX_TEXTURES];
static int lastactivetexture;
static int max_texturesize;
static int GetTexDimension(int value);
static void InitGlobalState() { for (int i = 0; i < MAX_TEXTURES; i++) lastbound[i] = 0; }
private:
short texwidth, texheight;

View file

@ -669,6 +669,12 @@ static FMaterial *last;
static int lastclamp;
static int lasttrans;
void FMaterial::InitGlobalState()
{
last = nullptr;
lastclamp = 0;
lasttrans = 0;
}
void FMaterial::Bind(int clampmode, int translation)
{

View file

@ -263,6 +263,7 @@ public:
static FMaterial *ValidateTexture(FTextureID no, bool expand, bool trans);
static void ClearLastTexture();
static void InitGlobalState();
};
#endif