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- Rename con_numnotify to con_notifylines.
Zandronum 1.1 added an option with the same purpose. Use it to avoid duplicates.
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parent
f123da9385
commit
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1 changed files with 5 additions and 5 deletions
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@ -404,9 +404,9 @@ private:
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};
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};
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static FNotifyBuffer NotifyStrings;
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static FNotifyBuffer NotifyStrings;
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CUSTOM_CVAR(Int, con_numnotify, NUMNOTIFIES, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CUSTOM_CVAR(Int, con_notifylines, NUMNOTIFIES, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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{
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{
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NotifyStrings.Shift(con_numnotify);
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NotifyStrings.Shift(self);
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}
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}
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@ -711,7 +711,7 @@ void FNotifyBuffer::AddString(int printlevel, FString source)
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source.IsEmpty() ||
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source.IsEmpty() ||
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gamestate == GS_FULLCONSOLE ||
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gamestate == GS_FULLCONSOLE ||
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gamestate == GS_DEMOSCREEN ||
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gamestate == GS_DEMOSCREEN ||
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con_numnotify == 0)
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con_notifylines == 0)
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return;
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return;
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if (ConsoleDrawing)
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if (ConsoleDrawing)
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@ -755,9 +755,9 @@ void FNotifyBuffer::AddString(int printlevel, FString source)
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newline.PrintLevel = printlevel;
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newline.PrintLevel = printlevel;
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if (AddType == NEWLINE || Text.Size() == 0)
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if (AddType == NEWLINE || Text.Size() == 0)
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{
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{
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if (con_numnotify > 0)
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if (con_notifylines > 0)
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{
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{
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Shift(con_numnotify - 1);
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Shift(con_notifylines - 1);
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}
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}
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Text.Push(newline);
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Text.Push(newline);
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}
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}
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