From 0ff65bb43089fcae61c272b65a43987a82e11820 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 31 Oct 2014 21:08:13 +0100 Subject: [PATCH] - fixed: AActor::Massacre must return true only when it actually kills a monster. --- src/p_mobj.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 465a4d7456..a92eed8f81 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -1167,7 +1167,7 @@ bool AActor::Massacre () P_DamageMobj (this, NULL, NULL, TELEFRAG_DAMAGE, NAME_Massacre); } while (health != prevhealth && health > 0); //abort if the actor wasn't hurt. - return true; + return health <= 0; } return false; }