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- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
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2 changed files with 3 additions and 0 deletions
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@ -7396,5 +7396,7 @@ void PrintMiscActorInfo(AActor *query)
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Printf("FriendlySeeBlocks: %d\n", query->friendlyseeblocks);
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Printf("Target: %s\n", query->target ? query->target->GetClass()->TypeName.GetChars() : "-");
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Printf("Last enemy: %s\n", query->lastenemy ? query->lastenemy->GetClass()->TypeName.GetChars() : "-");
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auto sn = FState::StaticGetStateName(query->state);
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Printf("State:%s, Tics: %d", sn.GetChars(), query->tics);
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}
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}
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@ -562,6 +562,7 @@ class MorphedMonster : Actor
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unmorphed.args[3] = args[3];
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unmorphed.args[4] = args[4];
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unmorphed.CopyFriendliness (self, true);
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unmorphed.bUnmorphed = false;
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UnmorphedMe = NULL;
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Substitute(unmorphed);
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Destroy ();
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