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Unprediction needs to restore selected inventory
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parent
981b5f32e0
commit
0f9a8176f5
1 changed files with 7 additions and 1 deletions
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@ -2744,9 +2744,12 @@ void P_UnPredictPlayer ()
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if (player->cheats & CF_PREDICTING)
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if (player->cheats & CF_PREDICTING)
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{
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{
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unsigned int i;
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unsigned int i;
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AActor *act = player->mo;
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APlayerPawn *act = player->mo;
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AActor *savedcamera = player->camera;
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AActor *savedcamera = player->camera;
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TObjPtr<AInventory> InvSel = act->InvSel;
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int inventorytics = player->inventorytics;
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*player = PredictionPlayerBackup;
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*player = PredictionPlayerBackup;
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// Restore the camera instead of using the backup's copy, because spynext/prev
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// Restore the camera instead of using the backup's copy, because spynext/prev
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@ -2859,6 +2862,9 @@ void P_UnPredictPlayer ()
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}
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}
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block = block->NextBlock;
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block = block->NextBlock;
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}
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}
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act->InvSel = InvSel;
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player->inventorytics = inventorytics;
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}
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}
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}
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}
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