From 0e9f808c8a3000b376aa607a987a8d96a969a45f Mon Sep 17 00:00:00 2001 From: Major Cooke Date: Tue, 4 Oct 2016 10:04:33 -0500 Subject: [PATCH] Fixed: FLATSPRITES were drawn backwards. --- src/gl/scene/gl_sprite.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/gl/scene/gl_sprite.cpp b/src/gl/scene/gl_sprite.cpp index ab88f2f9c7..e9748fba61 100644 --- a/src/gl/scene/gl_sprite.cpp +++ b/src/gl/scene/gl_sprite.cpp @@ -138,10 +138,10 @@ void GLSprite::CalculateVertices(FVector3 *v) mat.Rotate(0, 1, 0, - actor->Angles.Roll.Degrees); mat.Translate(-x, -z, -y); } - v[0] = mat * FVector3(x1, z, y2); - v[1] = mat * FVector3(x2, z, y2); - v[2] = mat * FVector3(x1, z, y1); - v[3] = mat * FVector3(x2, z, y1); + v[0] = mat * FVector3(x2, z, y2); + v[1] = mat * FVector3(x1, z, y2); + v[2] = mat * FVector3(x2, z, y1); + v[3] = mat * FVector3(x1, z, y1); return; }