mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 04:01:31 +00:00
- fix zscript-side definition for Warp
This commit is contained in:
parent
5935e14c09
commit
0dcb1fe74c
1 changed files with 1 additions and 1 deletions
|
@ -683,7 +683,7 @@ class Actor : Thinker native
|
|||
native float AccuracyFactor();
|
||||
native bool MorphMonster (Class<Actor> spawntype, int duration, int style, Class<Actor> enter_flash, Class<Actor> exit_flash);
|
||||
action native void SetCamera(Actor cam, bool revert = false);
|
||||
native bool Warp(AActor *dest, double xofs = 0, double yofs = 0, double zofs = 0, double angle = 0, int flags = 0, double heightoffset = 0, double radiusoffset = 0, double pitch = 0);
|
||||
native bool Warp(Actor dest, double xofs = 0, double yofs = 0, double zofs = 0, double angle = 0, int flags = 0, double heightoffset = 0, double radiusoffset = 0, double pitch = 0);
|
||||
|
||||
// DECORATE compatible functions
|
||||
native clearscope int CountInv(class<Inventory> itemtype, int ptr_select = AAPTR_DEFAULT) const;
|
||||
|
|
Loading…
Reference in a new issue