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- header cleanup for gl_swscene.
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2 changed files with 4 additions and 13 deletions
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@ -25,17 +25,17 @@
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**
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*/
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_debug.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/shaders/gl_shader.h"
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#include "hwrenderer/textures/hw_ihwtexture.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "r_renderer.h"
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#include "gl_swscene.h"
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#include "w_wad.h"
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#include "d_player.h"
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#include "textures/bitmap.h"
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#include "swrenderer/scene/r_light.h"
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#include "gl/renderer/gl_renderer.h"
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// [RH] Base blending values (for e.g. underwater)
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int BaseBlendR, BaseBlendG, BaseBlendB;
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float BaseBlendA;
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@ -4,9 +4,6 @@
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#include "r_defs.h"
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#include "m_fixed.h"
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#include "hwrenderer/scene/hw_clipper.h"
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#include "gl_portal.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_renderer.h"
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#include "r_utility.h"
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#include "c_cvars.h"
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@ -18,12 +15,6 @@ class SWSceneDrawer
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FSWSceneTexture *FBTexture = nullptr;
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bool FBIsTruecolor = false;
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void BlendView (player_t *CPlayer, float blend[4]);
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bool CreateResources();
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void BindFBBuffer();
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public:
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SWSceneDrawer();
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~SWSceneDrawer();
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