- header cleanup for gl_swscene.

This commit is contained in:
Christoph Oelckers 2018-04-27 00:53:58 +02:00
parent 9d13e6b7ec
commit 0dc82fe755
2 changed files with 4 additions and 13 deletions

View file

@ -25,17 +25,17 @@
**
*/
#include "gl/system/gl_system.h"
#include "gl/system/gl_debug.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/shaders/gl_shader.h"
#include "hwrenderer/textures/hw_ihwtexture.h"
#include "hwrenderer/textures/hw_material.h"
#include "r_renderer.h"
#include "gl_swscene.h"
#include "w_wad.h"
#include "d_player.h"
#include "textures/bitmap.h"
#include "swrenderer/scene/r_light.h"
#include "gl/renderer/gl_renderer.h"
// [RH] Base blending values (for e.g. underwater)
int BaseBlendR, BaseBlendG, BaseBlendB;
float BaseBlendA;

View file

@ -4,9 +4,6 @@
#include "r_defs.h"
#include "m_fixed.h"
#include "hwrenderer/scene/hw_clipper.h"
#include "gl_portal.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderer.h"
#include "r_utility.h"
#include "c_cvars.h"
@ -18,12 +15,6 @@ class SWSceneDrawer
FSWSceneTexture *FBTexture = nullptr;
bool FBIsTruecolor = false;
void BlendView (player_t *CPlayer, float blend[4]);
bool CreateResources();
void BindFBBuffer();
public:
SWSceneDrawer();
~SWSceneDrawer();