- Fix GCC errors in fb_d3d9.cpp.

SVN r3492 (trunk)
This commit is contained in:
Randy Heit 2012-03-30 04:03:46 +00:00
parent 7783aec8a9
commit 0d302269bb

View file

@ -2969,6 +2969,8 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, double x, double y, uint32 t
float v1 = tex->Box->Bottom; float v1 = tex->Box->Bottom;
double uscale = 1.f / tex->Box->Owner->Width; double uscale = 1.f / tex->Box->Owner->Width;
bool scissoring = false; bool scissoring = false;
FBVERTEX *vert;
float yoffs;
if (parms.flipX) if (parms.flipX)
{ {
@ -3042,7 +3044,7 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, double x, double y, uint32 t
quad->NumTris = 2; quad->NumTris = 2;
quad->NumVerts = 4; quad->NumVerts = 4;
float yoffs = GatheringWipeScreen ? 0.5f : 0.5f - LBOffset; yoffs = GatheringWipeScreen ? 0.5f : 0.5f - LBOffset;
#if 0 #if 0
// Coordinates are truncated to integers, because that's effectively // Coordinates are truncated to integers, because that's effectively
@ -3059,7 +3061,7 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, double x, double y, uint32 t
y1 = y1 - yoffs; y1 = y1 - yoffs;
#endif #endif
FBVERTEX *vert = &VertexData[VertexPos]; vert = &VertexData[VertexPos];
// Fill the vertex buffer. // Fill the vertex buffer.
vert[0].x = float(x0); vert[0].x = float(x0);