start debug server in d_main, add vm_debug cvars and -debug CLI arg

This commit is contained in:
nikitalita 2025-03-02 15:55:20 -08:00
parent 009686de5d
commit 0cdd7e9e2e

View file

@ -118,6 +118,7 @@
#include "screenjob.h"
#include "startscreen.h"
#include "shiftstate.h"
#include "common/scripting/dap/DebugServer.h"
#ifdef __unix__
#include "i_system.h" // for SHARE_DIR
@ -130,6 +131,8 @@ EXTERN_CVAR(Int, vr_mode)
EXTERN_CVAR(Bool, cl_customizeinvulmap)
EXTERN_CVAR(Bool, log_vgafont)
EXTERN_CVAR(Bool, dlg_vgafont)
EXTERN_CVAR(Bool, vm_jit)
EXTERN_CVAR(Bool, vm_jit_aot)
CVAR(Int, vid_renderer, 1, 0) // for some stupid mods which threw caution out of the window...
void DrawHUD();
@ -334,6 +337,7 @@ extern bool AppActive;
bool playedtitlemusic;
FStartScreen* StartScreen;
std::unique_ptr<DebugServer::DebugServer> debugServer;
cycle_t FrameCycles;
@ -2651,6 +2655,23 @@ CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
}
}
CUSTOM_CVAR(Bool, vm_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (vm_debug == false){
if (debugServer){
debugServer->Stop();
debugServer = nullptr;
}
} else {
// TODO: we wouldn't need to do this if we were able to recompile everything when it's enabled?
Printf("You must restart " GAMENAME " for this change to take effect.\n");
Printf("Note that enabling the debug server will disable JIT compilation.\n");
}
// TODO: save this to the config file?
}
CVAR(Int, vm_debug_port, 19021, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
void Mlook_ReleaseHandler()
{
@ -3400,9 +3421,14 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
M_Init();
M_CreateGameMenus();
bool should_debug = vm_debug.get();
if (Args->CheckValue("-debug")) {
should_debug = true;
}
// clean up the compiler symbols which are not needed any longer.
RemoveUnusedSymbols();
if (!should_debug)
RemoveUnusedSymbols();
InitActorNumsFromMapinfo();
InitSpawnablesFromMapinfo();
@ -3702,6 +3728,12 @@ static int D_DoomMain_Internal (void)
// Now that we have the IWADINFO, initialize the autoload ini sections.
GameConfig->DoAutoloadSetup(iwad_man);
bool should_debug = vm_debug.get();
const char * debug_port_arg = Args->CheckValue("-debug");
if (debug_port_arg) {
should_debug = true;
}
// reinit from here
do
@ -3755,6 +3787,25 @@ static int D_DoomMain_Internal (void)
D_DoAnonStats();
I_UpdateWindowTitle();
// Launch debug server if enabled
if (should_debug) {
debugServer = std::make_unique<DebugServer::DebugServer>();
int debug_port = vm_debug_port.get()->ToInt();
if (should_debug) {
if (debug_port_arg) {
debug_port = atoi(debug_port_arg);
}
}
if (debug_port > 65535 || debug_port < 0) {
I_FatalError("Invalid debug port %d (must be between 0 and 65535)", debug_port);
}
debugServer->Listen(debug_port);
// disable vm_jit and vm_jit_aot when debugging
vm_jit = false;
vm_jit_aot = false;
}
D_DoomLoop (); // this only returns if a 'restart' CCMD is given.
//
// Clean up after a restart