mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 07:12:02 +00:00
Prevent lerping when tic duplication not 1
Network dup makes player prediction inaccurate
This commit is contained in:
parent
3e4446e46b
commit
0cd736b487
1 changed files with 2 additions and 2 deletions
|
@ -2685,7 +2685,7 @@ void P_PredictPlayer (player_t *player)
|
||||||
player->mo == NULL ||
|
player->mo == NULL ||
|
||||||
player != &players[consoleplayer] ||
|
player != &players[consoleplayer] ||
|
||||||
player->playerstate != PST_LIVE ||
|
player->playerstate != PST_LIVE ||
|
||||||
//!netgame ||
|
!netgame ||
|
||||||
/*player->morphTics ||*/
|
/*player->morphTics ||*/
|
||||||
(player->cheats & CF_PREDICTING))
|
(player->cheats & CF_PREDICTING))
|
||||||
{
|
{
|
||||||
|
@ -2761,7 +2761,7 @@ void P_PredictPlayer (player_t *player)
|
||||||
act->BlockNode = NULL;
|
act->BlockNode = NULL;
|
||||||
|
|
||||||
// Values too small to be usable for lerping can be considered "off".
|
// Values too small to be usable for lerping can be considered "off".
|
||||||
bool CanLerp = !(cl_predict_lerpscale < 0.01f), DoLerp = false, NoInterpolateOld = R_GetViewInterpolationStatus();
|
bool CanLerp = (!(cl_predict_lerpscale < 0.01f) && (ticdup == 1)), DoLerp = false, NoInterpolateOld = R_GetViewInterpolationStatus();
|
||||||
for (int i = gametic; i < maxtic; ++i)
|
for (int i = gametic; i < maxtic; ++i)
|
||||||
{
|
{
|
||||||
if (!NoInterpolateOld)
|
if (!NoInterpolateOld)
|
||||||
|
|
Loading…
Reference in a new issue