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- fixed: BoundTextureDraw2D must reset the texture mode.
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@ -1285,6 +1285,7 @@ void BoundTextureDraw2D(const GLsizei width, const GLsizei height)
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vbo->RenderCurrent(ptr, GL_TRIANGLE_STRIP);
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gl_RenderState.SetEffect(EFF_NONE);
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gl_RenderState.SetTextureMode(TM_MODULATE);
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}
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bool BoundTextureSaveAsPNG(const GLenum target, const char* const path)
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