From 0cc57c614103a93862400c667ae6ee16a0f0d1bb Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 10 May 2016 20:50:01 +0200 Subject: [PATCH] - fixed: BoundTextureDraw2D must reset the texture mode. --- src/posix/cocoa/i_video.mm | 1 + 1 file changed, 1 insertion(+) diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index 069239b481..2c04c53a62 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -1285,6 +1285,7 @@ void BoundTextureDraw2D(const GLsizei width, const GLsizei height) vbo->RenderCurrent(ptr, GL_TRIANGLE_STRIP); gl_RenderState.SetEffect(EFF_NONE); + gl_RenderState.SetTextureMode(TM_MODULATE); } bool BoundTextureSaveAsPNG(const GLenum target, const char* const path)