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Save gl_debug in ini file and add support in Linux
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2 changed files with 11 additions and 1 deletions
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@ -58,6 +58,11 @@ CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// Dummy screen sizes to pass when windowed
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@ -289,6 +294,8 @@ bool SDLGLVideo::SetupPixelFormat(bool allowsoftware, int multisample)
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, multisample );
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}
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if (gl_debug)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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return true;
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}
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@ -45,7 +45,10 @@ CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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CVAR(Bool, gl_debug, false, 0)
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CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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EXTERN_CVAR(Bool, vr_enable_quadbuffered)
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EXTERN_CVAR(Int, vid_refreshrate)
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