mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-29 23:33:00 +00:00
- rewrote the operator>> methods of FileReader as normal functions for clarity.
This commit is contained in:
parent
833dbee167
commit
0be1ed252b
12 changed files with 150 additions and 133 deletions
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@ -324,14 +324,17 @@ public:
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buf.Resize(length);
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memcpy(&buf[0], buffer, length);
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}
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Length = length;
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FilePos = 0;
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bufptr = (const char *)&buf[0];
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UpdateBuffer();
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}
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TArray<uint8_t> &GetArray() { return buf; }
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void UpdateLength() { Length = buf.Size(); }
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void UpdateBuffer()
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{
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bufptr = (const char*)&buf[0];
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FilePos = 0;
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Length = buf.Size();
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}
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};
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@ -381,7 +384,7 @@ bool FileRdr::OpenMemoryArray(std::function<bool(TArray<uint8_t>&)> getter)
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if (getter(reader->GetArray()))
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{
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Close();
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reader->UpdateLength();
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reader->UpdateBuffer();
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mReader = reader;
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return true;
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}
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62
src/files.h
62
src/files.h
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@ -201,47 +201,63 @@ public:
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return mReader->GetLength();
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}
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// Note: These need to go because they are fundamentally unsafe to use on a binary stream.
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FileRdr &operator>> (uint8_t &v)
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uint8_t ReadUInt8()
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{
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mReader->Read(&v, 1);
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return *this;
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uint8_t v;
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Read(&v, 1);
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return v;
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}
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FileRdr &operator>> (int8_t &v)
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int8_t ReadInt8()
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{
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mReader->Read(&v, 1);
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return *this;
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int8_t v;
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Read(&v, 1);
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return v;
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}
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FileRdr &operator>> (uint16_t &v)
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uint16_t ReadUInt16()
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{
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mReader->Read(&v, 2);
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v = LittleShort(v);
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return *this;
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uint16_t v;
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Read(&v, 2);
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return LittleShort(v);
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}
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FileRdr &operator>> (int16_t &v)
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int16_t ReadInt16()
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{
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mReader->Read(&v, 2);
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v = LittleShort(v);
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return *this;
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uint16_t v;
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Read(&v, 2);
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return LittleShort(v);
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}
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FileRdr &operator>> (uint32_t &v)
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uint32_t ReadUInt32()
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{
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mReader->Read(&v, 4);
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v = LittleLong(v);
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return *this;
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uint32_t v;
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Read(&v, 4);
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return LittleLong(v);
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}
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FileRdr &operator>> (int32_t &v)
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int32_t ReadInt32()
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{
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mReader->Read(&v, 4);
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v = LittleLong(v);
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return *this;
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uint32_t v;
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Read(&v, 4);
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return LittleLong(v);
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}
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uint32_t ReadUInt32BE()
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{
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uint32_t v;
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Read(&v, 4);
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return BigLong(v);
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}
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int32_t ReadInt32BE()
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{
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uint32_t v;
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Read(&v, 4);
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return BigLong(v);
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}
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friend class FWadCollection;
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};
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@ -842,9 +842,9 @@ void P_LoadVertexes (MapData * map)
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// Copy and convert vertex coordinates, internal representation as fixed.
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for (auto &v : level.vertexes)
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{
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int16_t x, y;
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int16_t x = fr.ReadInt16();
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int16_t y = fr.ReadInt16();
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fr >> x >> y;
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v.set(double(x), double(y));
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}
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}
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@ -860,11 +860,10 @@ void P_LoadZSegs (FileRdr &data)
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for (auto &seg : level.segs)
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{
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line_t *ldef;
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uint32_t v1, v2;
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uint16_t line;
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uint8_t side;
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data >> v1 >> v2 >> line >> side;
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uint32_t v1 = data.ReadUInt32();
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uint32_t v2 = data.ReadUInt32();
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uint16_t line = data.ReadUInt16();
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uint8_t side = data.ReadUInt8();
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seg.v1 = &level.vertexes[v1];
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seg.v2 = &level.vertexes[v2];
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@ -899,22 +898,20 @@ void P_LoadGLZSegs (FileRdr &data, int type)
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for (size_t j = 0; j < level.subsectors[i].numlines; ++j)
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{
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seg_t *seg;
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uint32_t v1, partner;
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uint32_t v1 = data.ReadUInt32();
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uint32_t partner = data.ReadUInt32();
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uint32_t line;
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uint16_t lineword;
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uint8_t side;
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data >> v1 >> partner;
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if (type >= 2)
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{
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data >> line;
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line = data.ReadUInt32();
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}
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else
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{
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data >> lineword;
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line = lineword == 0xFFFF ? 0xFFFFFFFF : lineword;
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line = data.ReadUInt16();
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if (line == 0xffff) line = 0xffffffff;
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}
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data >> side;
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uint8_t side = data.ReadUInt8();
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seg = level.subsectors[i].firstline + j;
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seg->v1 = &level.vertexes[v1];
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@ -964,10 +961,10 @@ void P_LoadGLZSegs (FileRdr &data, int type)
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void LoadZNodes(FileRdr &data, int glnodes)
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{
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// Read extra vertices added during node building
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uint32_t orgVerts, newVerts;
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unsigned int i;
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data >> orgVerts >> newVerts;
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uint32_t orgVerts = data.ReadUInt32();
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uint32_t newVerts = data.ReadUInt32();
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if (orgVerts > level.vertexes.Size())
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{ // These nodes are based on a map with more vertex data than we have.
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// We can't use them.
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@ -980,8 +977,8 @@ void LoadZNodes(FileRdr &data, int glnodes)
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}
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for (i = 0; i < newVerts; ++i)
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{
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int32_t x, y;
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data >> x >> y;
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fixed_t x = data.ReadInt32();
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fixed_t y = data.ReadInt32();
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level.vertexes[i + orgVerts].set(x, y);
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}
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if (oldvertexes != &level.vertexes[0])
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@ -994,26 +991,21 @@ void LoadZNodes(FileRdr &data, int glnodes)
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}
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// Read the subsectors
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uint32_t numSubs, currSeg;
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data >> numSubs;
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uint32_t currSeg;
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uint32_t numSubs = data.ReadUInt32();
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level.subsectors.Alloc(numSubs);
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memset (&level.subsectors[0], 0, level.subsectors.Size()*sizeof(subsector_t));
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for (i = currSeg = 0; i < numSubs; ++i)
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{
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uint32_t numsegs;
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data >> numsegs;
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uint32_t numsegs = data.ReadUInt32();
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level.subsectors[i].firstline = (seg_t *)(size_t)currSeg; // Oh damn. I should have stored the seg count sooner.
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level.subsectors[i].numlines = numsegs;
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currSeg += numsegs;
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}
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// Read the segs
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uint32_t numSegs;
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data >> numSegs;
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uint32_t numSegs = data.ReadUInt32();
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// The number of segs stored should match the number of
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// segs used by subsectors.
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@ -1040,9 +1032,8 @@ void LoadZNodes(FileRdr &data, int glnodes)
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}
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// Read nodes
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uint32_t numNodes;
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uint32_t numNodes = data.ReadUInt32();
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data >> numNodes;
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auto &nodes = level.nodes;
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nodes.Alloc(numNodes);
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memset (&nodes[0], 0, sizeof(node_t)*numNodes);
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@ -1051,31 +1042,28 @@ void LoadZNodes(FileRdr &data, int glnodes)
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{
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if (glnodes < 3)
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{
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int16_t x, y, dx, dy;
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data >> x >> y >> dx >> dy;
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nodes[i].x = x << FRACBITS;
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nodes[i].y = y << FRACBITS;
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nodes[i].dx = dx << FRACBITS;
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nodes[i].dy = dy << FRACBITS;
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nodes[i].x = data.ReadInt16() * FRACUNIT;
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nodes[i].y = data.ReadInt16() * FRACUNIT;
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nodes[i].dx = data.ReadInt16() * FRACUNIT;
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nodes[i].dy = data.ReadInt16() * FRACUNIT;
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}
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else
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{
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data >> nodes[i].x >> nodes[i].y >> nodes[i].dx >> nodes[i].dy;
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nodes[i].x = data.ReadInt32();
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nodes[i].y = data.ReadInt32();
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nodes[i].dx = data.ReadInt32();
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nodes[i].dy = data.ReadInt32();
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}
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for (int j = 0; j < 2; ++j)
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{
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for (int k = 0; k < 4; ++k)
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{
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int16_t coord;
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data >> coord;
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nodes[i].bbox[j][k] = coord;
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nodes[i].bbox[j][k] = data.ReadInt16();
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}
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}
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for (int m = 0; m < 2; ++m)
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{
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uint32_t child;
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data >> child;
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uint32_t child = data.ReadUInt32();
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if (child & 0x80000000)
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{
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nodes[i].children[m] = (uint8_t *)&level.subsectors[child & 0x7FFFFFFF] + 1;
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@ -1399,7 +1387,8 @@ void P_LoadSubsectors (MapData * map)
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{
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subsectortype subd;
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fr >> subd.numsegs >> subd.firstseg;
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subd.numsegs = sizeof(subd.numsegs) == 2 ? fr.ReadUInt16() : fr.ReadUInt32();
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subd.firstseg = sizeof(subd.firstseg) == 2 ? fr.ReadUInt16() : fr.ReadUInt32();
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if (subd.numsegs == 0)
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{
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@ -1520,8 +1520,7 @@ void SFFile::LoadSample(SFSample *sample)
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// Load 16-bit sample data.
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for (i = 0; i < sample->End - sample->Start; ++i)
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{
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int16_t samp;
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fp >> samp;
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int16_t samp = fp.ReadInt16();
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sample->InMemoryData[i] = samp / 32768.f;
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}
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if (SampleDataLSBOffset != 0)
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@ -1529,8 +1528,7 @@ void SFFile::LoadSample(SFSample *sample)
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fp.Seek(SampleDataLSBOffset + sample->Start, FileRdr::SeekSet);
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for (i = 0; i < sample->End - sample->Start; ++i)
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{
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uint8_t samp;
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fp >> samp;
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uint8_t samp = fp.ReadUInt8();
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sample->InMemoryData[i] = ((((int32_t(sample->InMemoryData[i] * 32768) << 8) | samp) << 8) >> 8) / 8388608.f;
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}
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}
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@ -92,7 +92,10 @@ FTexture *IMGZTexture_TryCreate(FileRdr & file, int lumpnum)
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file.Seek(0, FileRdr::SeekSet);
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if (file.Read(&magic, 4) != 4) return NULL;
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if (magic != MAKE_ID('I','M','G','Z')) return NULL;
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file >> w >> h >> l >> t;
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w = file.ReadUInt16();
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h = file.ReadUInt16();
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l = file.ReadInt16();
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t = file.ReadInt16();
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return new FIMGZTexture(lumpnum, w, h, l, t);
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}
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@ -814,9 +814,8 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
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}
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{
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auto pnames = Wads.OpenLumpReader (patcheslump);
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pnames >> numpatches;
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auto pnames = Wads.OpenLumpReader(patcheslump);
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numpatches = pnames.ReadUInt32();
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// Check whether the amount of names reported is correct.
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if ((signed)numpatches < 0)
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@ -135,7 +135,10 @@ FTexture *PatchTexture_TryCreate(FileRdr & file, int lumpnum)
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if (!CheckIfPatch(file)) return NULL;
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file.Seek(0, FileRdr::SeekSet);
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file >> header.width >> header.height >> header.leftoffset >> header.topoffset;
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header.width = file.ReadUInt16();
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header.height = file.ReadUInt16();
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header.leftoffset = file.ReadInt16();
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header.topoffset = file.ReadInt16();
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return new FPatchTexture(lumpnum, &header);
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}
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@ -493,15 +493,15 @@ void FPCXTexture::MakeTexture()
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}
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else if (bitcount == 8)
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{
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uint8_t c;
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lump.Seek(-769, FileRdr::SeekEnd);
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lump >> c;
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uint8_t c = lump.ReadUInt8();
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//if (c !=0x0c) memcpy(PaletteMap, GrayMap, 256); // Fallback for files without palette
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//else
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for(int i=0;i<256;i++)
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{
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uint8_t r,g,b;
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lump >> r >> g >> b;
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uint8_t r = lump.ReadUInt8();
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uint8_t g = lump.ReadUInt8();
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uint8_t b = lump.ReadUInt8();
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PaletteMap[i] = ColorMatcher.Pick(r,g,b);
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}
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lump.Seek(sizeof(header), FileRdr::SeekSet);
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@ -582,9 +582,8 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
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}
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else if (bitcount == 8)
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{
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uint8_t c;
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lump.Seek(-769, FileRdr::SeekEnd);
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lump >> c;
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uint8_t c = lump.ReadUInt8();
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c=0x0c; // Apparently there's many non-compliant PCXs out there...
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if (c !=0x0c)
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{
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@ -592,8 +591,9 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
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}
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else for(int i=0;i<256;i++)
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{
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uint8_t r,g,b;
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lump >> r >> g >> b;
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uint8_t r = lump.ReadUInt8();
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uint8_t g = lump.ReadUInt8();
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uint8_t b = lump.ReadUInt8();
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pe[i] = PalEntry(255, r,g,b);
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}
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lump.Seek(sizeof(header), FileRdr::SeekSet);
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@ -99,8 +99,6 @@ FTexture *PNGTexture_TryCreate(FileRdr & data, int lumpnum)
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uint8_t b[4];
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} first4bytes;
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uint32_t width, height;
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uint8_t bitdepth, colortype, compression, filter, interlace;
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// This is most likely a PNG, but make sure. (Note that if the
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// first 4 bytes match, but later bytes don't, we assume it's
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@ -118,9 +116,13 @@ FTexture *PNGTexture_TryCreate(FileRdr & data, int lumpnum)
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// The PNG looks valid so far. Check the IHDR to make sure it's a
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// type of PNG we support.
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data.Read(&width, 4);
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data.Read(&height, 4);
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data >> bitdepth >> colortype >> compression >> filter >> interlace;
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int width = data.ReadInt32BE();
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int height = data.ReadInt32BE();
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uint8_t bitdepth = data.ReadUInt8();
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uint8_t colortype = data.ReadUInt8();
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uint8_t compression = data.ReadUInt8();
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uint8_t filter = data.ReadUInt8();
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uint8_t interlace = data.ReadUInt8();
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if (compression != 0 || filter != 0 || interlace > 1)
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{
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@ -147,8 +149,7 @@ FTexture *PNGTexture_TryCreate(FileRdr & data, int lumpnum)
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}
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}
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return new FPNGTexture (data, lumpnum, FString(), BigLong((int)width), BigLong((int)height),
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bitdepth, colortype, interlace);
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return new FPNGTexture (data, lumpnum, FString(), width, height, bitdepth, colortype, interlace);
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}
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//==========================================================================
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@ -159,8 +160,6 @@ FTexture *PNGTexture_TryCreate(FileRdr & data, int lumpnum)
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FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
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{
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uint32_t width, height;
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uint8_t bitdepth, colortype, compression, filter, interlace;
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if (M_FindPNGChunk(png, MAKE_ID('I','H','D','R')) == 0)
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{
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@ -168,9 +167,14 @@ FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
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}
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// Check the IHDR to make sure it's a type of PNG we support.
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png->File.Read(&width, 4);
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png->File.Read(&height, 4);
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png->File >> bitdepth >> colortype >> compression >> filter >> interlace;
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auto &data = png->File;
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int width = data.ReadInt32BE();
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int height = data.ReadInt32BE();
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uint8_t bitdepth = data.ReadUInt8();
|
||||
uint8_t colortype = data.ReadUInt8();
|
||||
uint8_t compression = data.ReadUInt8();
|
||||
uint8_t filter = data.ReadUInt8();
|
||||
uint8_t interlace = data.ReadUInt8();
|
||||
|
||||
if (compression != 0 || filter != 0 || interlace > 1)
|
||||
{
|
||||
|
@ -185,8 +189,7 @@ FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
return new FPNGTexture (png->File, -1, filename, BigLong((int)width), BigLong((int)height),
|
||||
bitdepth, colortype, interlace);
|
||||
return new FPNGTexture (png->File, -1, filename, width, height, bitdepth, colortype, interlace);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -651,7 +654,9 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
case MAKE_ID('P','L','T','E'):
|
||||
for(int i = 0; i < PaletteSize; i++)
|
||||
{
|
||||
(*lump) >> pe[i].r >> pe[i].g >> pe[i].b;
|
||||
pe[i].r = lump->ReadUInt8();
|
||||
pe[i].g = lump->ReadUInt8();
|
||||
pe[i].b = lump->ReadUInt8();
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -660,7 +665,7 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
{
|
||||
for(uint32_t i = 0; i < len; i++)
|
||||
{
|
||||
(*lump) >> pe[i].a;
|
||||
pe[i].a = lump->ReadUInt8();
|
||||
if (pe[i].a != 0 && pe[i].a != 255)
|
||||
transpal = true;
|
||||
}
|
||||
|
|
|
@ -768,7 +768,7 @@ void FTextureManager::AddPatches (int lumpnum)
|
|||
uint32_t numpatches, i;
|
||||
char name[9];
|
||||
|
||||
file >> numpatches;
|
||||
numpatches = file.ReadUInt32();
|
||||
name[8] = '\0';
|
||||
|
||||
for (i = 0; i < numpatches; ++i)
|
||||
|
@ -1186,9 +1186,8 @@ int FTextureManager::CountLumpTextures (int lumpnum)
|
|||
if (lumpnum >= 0)
|
||||
{
|
||||
auto file = Wads.OpenLumpReader (lumpnum);
|
||||
uint32_t numtex;
|
||||
uint32_t numtex = file.ReadUInt32();;
|
||||
|
||||
file >> numtex;
|
||||
return int(numtex) >= 0 ? numtex : 0;
|
||||
}
|
||||
return 0;
|
||||
|
|
|
@ -252,13 +252,12 @@ const uint8_t *FTGATexture::GetPixels ()
|
|||
|
||||
void FTGATexture::ReadCompressed(FileRdr &lump, uint8_t * buffer, int bytesperpixel)
|
||||
{
|
||||
uint8_t b;
|
||||
uint8_t data[4];
|
||||
int Size = Width * Height;
|
||||
|
||||
while (Size > 0)
|
||||
{
|
||||
lump >> b;
|
||||
uint8_t b = lump.ReadUInt8();
|
||||
if (b & 128)
|
||||
{
|
||||
b&=~128;
|
||||
|
@ -314,7 +313,7 @@ void FTGATexture::MakeTexture ()
|
|||
{
|
||||
case 15:
|
||||
case 16:
|
||||
lump >> w;
|
||||
w = lump.ReadUInt16();
|
||||
r = (w & 0x001F) << 3;
|
||||
g = (w & 0x03E0) >> 2;
|
||||
b = (w & 0x7C00) >> 7;
|
||||
|
@ -322,12 +321,17 @@ void FTGATexture::MakeTexture ()
|
|||
break;
|
||||
|
||||
case 24:
|
||||
lump >> b >> g >> r;
|
||||
b = lump.ReadUInt8();
|
||||
g = lump.ReadUInt8();
|
||||
r = lump.ReadUInt8();
|
||||
a=255;
|
||||
break;
|
||||
|
||||
case 32:
|
||||
lump >> b >> g >> r >> a;
|
||||
b = lump.ReadUInt8();
|
||||
g = lump.ReadUInt8();
|
||||
r = lump.ReadUInt8();
|
||||
a = lump.ReadUInt8();
|
||||
if ((hdr.img_desc&15)!=8) a=255;
|
||||
break;
|
||||
|
||||
|
@ -515,7 +519,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
{
|
||||
case 15:
|
||||
case 16:
|
||||
lump >> w;
|
||||
w = lump.ReadUInt16();
|
||||
r = (w & 0x001F) << 3;
|
||||
g = (w & 0x03E0) >> 2;
|
||||
b = (w & 0x7C00) >> 7;
|
||||
|
@ -523,14 +527,19 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
|
|||
break;
|
||||
|
||||
case 24:
|
||||
lump >> b >> g >> r;
|
||||
a=255;
|
||||
b = lump.ReadUInt8();
|
||||
g = lump.ReadUInt8();
|
||||
r = lump.ReadUInt8();
|
||||
a = 255;
|
||||
break;
|
||||
|
||||
case 32:
|
||||
lump >> b >> g >> r >> a;
|
||||
if ((hdr.img_desc&15)!=8) a=255;
|
||||
else if (a!=0 && a!=255) transval = true;
|
||||
b = lump.ReadUInt8();
|
||||
g = lump.ReadUInt8();
|
||||
r = lump.ReadUInt8();
|
||||
a = lump.ReadUInt8();
|
||||
if ((hdr.img_desc & 15) != 8) a = 255;
|
||||
else if (a != 0 && a != 255) transval = true;
|
||||
break;
|
||||
|
||||
default: // should never happen
|
||||
|
|
|
@ -1899,9 +1899,7 @@ void FFontChar2::MakeTexture ()
|
|||
{
|
||||
if (runlen != 0)
|
||||
{
|
||||
uint8_t color;
|
||||
|
||||
lump >> color;
|
||||
uint8_t color = lump.ReadUInt8();
|
||||
color = MIN (color, max);
|
||||
if (SourceRemap != NULL)
|
||||
{
|
||||
|
@ -1921,18 +1919,14 @@ void FFontChar2::MakeTexture ()
|
|||
}
|
||||
else
|
||||
{
|
||||
int8_t code;
|
||||
|
||||
lump >> code;
|
||||
int8_t code = lump.ReadInt8();
|
||||
if (code >= 0)
|
||||
{
|
||||
runlen = code + 1;
|
||||
}
|
||||
else if (code != -128)
|
||||
{
|
||||
uint8_t color;
|
||||
|
||||
lump >> color;
|
||||
uint8_t color = lump.ReadUInt8();
|
||||
setlen = (-code) + 1;
|
||||
setval = MIN (color, max);
|
||||
if (SourceRemap != NULL)
|
||||
|
@ -1951,8 +1945,7 @@ void FFontChar2::MakeTexture ()
|
|||
{
|
||||
for (int x = Width; x != 0; --x)
|
||||
{
|
||||
uint8_t color;
|
||||
lump >> color;
|
||||
uint8_t color = lump.ReadUInt8();
|
||||
if (color > max)
|
||||
{
|
||||
color = max;
|
||||
|
|
Loading…
Reference in a new issue