From 0bc2c0094a90baef7bac15a068bb079336601ecc Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 19 Dec 2014 16:35:34 +0100 Subject: [PATCH] - fixed: For cubemapped skies with one texture for all 4 sides the texture was never set before rendering. --- src/gl/scene/gl_skydome.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/gl/scene/gl_skydome.cpp b/src/gl/scene/gl_skydome.cpp index f431e06a66..528c649b96 100644 --- a/src/gl/scene/gl_skydome.cpp +++ b/src/gl/scene/gl_skydome.cpp @@ -398,6 +398,9 @@ static void RenderBox(FTextureID texno, FMaterial * gltex, float x_offset, bool else { faces=1; + tex = FMaterial::ValidateTexture(sb->faces[0], false); + gl_RenderState.SetMaterial(tex, CLAMP_XY, 0, -1, false); + gl_RenderState.Apply(); ptr = GLRenderer->mVBO->GetBuffer(); ptr->Set(128.f, 128.f, -128.f, 0, 0);