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Oops, shifting using a SSE register apparently requires AVX2
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2 changed files with 1 additions and 3 deletions
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@ -199,8 +199,6 @@ public:
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struct Scanline
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struct Scanline
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{
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{
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float W[MAXWIDTH];
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float W[MAXWIDTH];
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float WeightV1[MAXWIDTH];
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float WeightV2[MAXWIDTH];
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uint16_t U[MAXWIDTH];
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uint16_t U[MAXWIDTH];
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uint16_t V[MAXWIDTH];
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uint16_t V[MAXWIDTH];
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float WorldX[MAXWIDTH];
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float WorldX[MAXWIDTH];
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@ -435,7 +435,7 @@ static const int shiftTable[] = {
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24, 16, 8, 0 // STYLEALPHA_InvDstCol
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24, 16, 8, 0 // STYLEALPHA_InvDstCol
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};
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};
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#ifdef NO_SSE
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#if 1 //#ifndef USE_AVX2
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template<typename OptT>
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template<typename OptT>
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static void BlendColor(int y, int x0, int x1, PolyTriangleThreadData* thread)
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static void BlendColor(int y, int x0, int x1, PolyTriangleThreadData* thread)
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{
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{
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