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- Fixed: Using the freeze command would make the Revenant missiles switch
their seekingness. The only sane way to deal with this seemed to be to sync the freeze changes with the timer check in A_Tracer(), so that's what I did: Freeze mode only changes every four tics now. SVN r583 (trunk)
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4 changed files with 21 additions and 7 deletions
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@ -1,4 +1,8 @@
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December 6, 2007
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- Fixed: Using the freeze command would make the Revenant missiles switch
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their seekingness. The only sane way to deal with this seemed to be to
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sync the freeze changes with the timer check in A_Tracer(), so that's what
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I did: Freeze mode only changes every four tics now.
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- Added IWAD-based [*.Autoload] ini support for games that have more than one
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IWAD. They are:
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* [Doom1.Autoload]
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@ -110,8 +110,9 @@ public:
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bool IsDangerous (sector_t *sec);
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DArgs *getspawned; //Array of bots (their names) which should be spawned when starting a game.
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bool botingame[MAXPLAYERS];
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bool freeze; //Game in freeze mode.
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bool botingame[MAXPLAYERS];
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BYTE freeze:1; //Game in freeze mode.
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BYTE changefreeze:1; //Game wants to change freeze mode.
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int botnum;
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botinfo_t *botinfo;
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int spawn_tries;
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@ -401,15 +401,14 @@ void cht_DoCheat (player_t *player, int cheat)
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break;
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case CHT_FREEZE:
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if (bglobal.freeze)
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bglobal.changefreeze ^= 1;
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if (bglobal.freeze ^ bglobal.changefreeze)
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{
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bglobal.freeze = false;
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msg = "Freeze mode off";
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msg = "Freeze mode on";
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}
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else
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{
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bglobal.freeze = true;
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msg = "Freeze mode on";
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msg = "Freeze mode off";
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}
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break;
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}
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@ -75,6 +75,16 @@ void P_Ticker (void)
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if (paused || (playerswiping && !demoplayback) || P_CheckTickerPaused())
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return;
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// [RH] Frozen mode is only changed every 4 tics, to make it work with A_Tracer().
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if ((level.time & 3) == 0)
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{
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if (bglobal.changefreeze)
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{
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bglobal.freeze ^= 1;
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bglobal.changefreeze = 0;
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}
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}
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// [BC] Do a quick check to see if anyone has the freeze time power. If they do,
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// then don't resume the sound, since one of the effects of that power is to shut
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// off the music.
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