From 0a92138edf0e1f7c7366cdf0cf74f51ca9d8706f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 12 Mar 2016 17:43:36 +0100 Subject: [PATCH] - fixed: The portal link table was not created when there were no sector portals. - fixed: P_TryMove could loop endlessly over a list of static portals when there was an error during portal creation. # Conflicts: # src/gl/models/gl_models.cpp # src/gl/scene/gl_sprite.cpp --- src/p_map.cpp | 12 ++++++++++-- src/portal.cpp | 42 +++++++++++++++++++----------------------- 2 files changed, 29 insertions(+), 25 deletions(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index 9dc6664686..ca8b7b7510 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -2287,9 +2287,12 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y, { fixed_t bestfrac = FIXED_MAX; spechit_t besthit; + int besthitnum; // find the portal nearest to the crossing actor - for (auto &spec : portalhit) + for (unsigned i = 0; i < portalhit.Size();i++) { + auto &spec = portalhit[i]; + line_t *ld = spec.line; if (ld->frontsector->PortalGroup != thing->Sector->PortalGroup) continue; // must be in the same group to be considered valid. @@ -2305,12 +2308,14 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y, { besthit = spec; bestfrac = frac; + besthitnum = i; } } } if (bestfrac < FIXED_MAX) { + portalhit.Delete(besthitnum); line_t *ld = besthit.line; FLinePortal *port = ld->getPortal(); if (port->mType == PORTT_LINKED) @@ -2370,7 +2375,10 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y, } R_AddInterpolationPoint(hit); } - if (port->mType == PORTT_LINKED) continue; + if (port->mType == PORTT_LINKED) + { + continue; + } } break; } diff --git a/src/portal.cpp b/src/portal.cpp index 63dfeafe6b..013403ba54 100644 --- a/src/portal.cpp +++ b/src/portal.cpp @@ -933,7 +933,7 @@ void P_CreateLinkedPortals() TThinkerIterator it; AStackPoint *mo; TArray orgs; - int id = 0; + int id = 1; bool bogus = false; while ((mo = it.Next())) @@ -952,36 +952,32 @@ void P_CreateLinkedPortals() } } } - if (orgs.Size() == 0) + if (orgs.Size() != 0) { - // Create the 0->0 translation which is always needed. - Displacements.Create(1); - return; - } - for (int i = 0; i < numsectors; i++) - { - for (int j = 0; j < 2; j++) + for (int i = 0; i < numsectors; i++) { - AActor *box = sectors[i].SkyBoxes[j]; - if (box != NULL && box->special1 == SKYBOX_LINKEDPORTAL) + for (int j = 0; j < 2; j++) { - secplane_t &plane = j == 0 ? sectors[i].floorplane : sectors[i].ceilingplane; - if (plane.a || plane.b) + AActor *box = sectors[i].SkyBoxes[j]; + if (box != NULL && box->special1 == SKYBOX_LINKEDPORTAL) { - // The engine cannot deal with portals on a sloped plane. - sectors[i].SkyBoxes[j] = NULL; - Printf("Portal on %s of sector %d is sloped and will be disabled\n", j==0? "floor":"ceiling", i); + secplane_t &plane = j == 0 ? sectors[i].floorplane : sectors[i].ceilingplane; + if (plane.a || plane.b) + { + // The engine cannot deal with portals on a sloped plane. + sectors[i].SkyBoxes[j] = NULL; + Printf("Portal on %s of sector %d is sloped and will be disabled\n", j == 0 ? "floor" : "ceiling", i); + } } } } - } - // Group all sectors, starting at each portal origin. - id = 1; - for (unsigned i = 0; i < orgs.Size(); i++) - { - if (CollectSectors(id, orgs[i]->Sector)) id++; - if (CollectSectors(id, orgs[i]->Mate->Sector)) id++; + // Group all sectors, starting at each portal origin. + for (unsigned i = 0; i < orgs.Size(); i++) + { + if (CollectSectors(id, orgs[i]->Sector)) id++; + if (CollectSectors(id, orgs[i]->Mate->Sector)) id++; + } } for (unsigned i = 0; i < linePortals.Size(); i++) {