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Merge branch 'master' of https://github.com/rheit/zdoom
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2 changed files with 20 additions and 0 deletions
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@ -5765,6 +5765,25 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfHigherOrLower)
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ACTION_JUMP(low);
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}
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//===========================================================================
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// A_SetSpecies(str species, ptr)
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//
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// Sets the species of the calling actor('s pointer).
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpecies)
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{
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ACTION_PARAM_START(2);
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ACTION_PARAM_NAME(species, 0);
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ACTION_PARAM_INT(ptr, 1);
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AActor *mobj = COPY_AAPTR(self, ptr);
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if (!mobj)
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{
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ACTION_SET_RESULT(false);
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return;
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}
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mobj->Species = species;
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}
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//===========================================================================
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//
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@ -331,6 +331,7 @@ ACTOR Actor native //: Thinker
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action native A_SetHealth(int health, int ptr = AAPTR_DEFAULT);
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action native A_ResetHealth(int ptr = AAPTR_DEFAULT);
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action native A_JumpIfHigherOrLower(state high, state low, float offsethigh = 0, float offsetlow = 0, bool includeHeight = true, int ptr = AAPTR_TARGET);
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action native A_SetSpecies(name species, int ptr = AAPTR_DEFAULT);
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action native A_SetRipperLevel(int level);
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action native A_SetRipMin(int min);
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action native A_SetRipMax(int max);
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