mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 07:41:22 +00:00
Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally.
This commit is contained in:
parent
3e44109ad1
commit
09ca1f610d
5 changed files with 72 additions and 31 deletions
|
@ -19,7 +19,10 @@ bool E_RegisterHandler(DStaticEventHandler* handler)
|
|||
if (handler->next)
|
||||
handler->next->prev = handler;
|
||||
E_FirstEventHandler = handler;
|
||||
if (handler->IsStatic() && !handler->isMapScope) handler->ObjectFlags |= OF_Fixed;
|
||||
if (handler->IsStatic())
|
||||
{
|
||||
handler->ObjectFlags |= OF_Fixed;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -36,10 +39,10 @@ bool E_UnregisterHandler(DStaticEventHandler* handler)
|
|||
handler->next->prev = handler->prev;
|
||||
if (handler == E_FirstEventHandler)
|
||||
E_FirstEventHandler = handler->next;
|
||||
if (handler->IsStatic() && !handler->isMapScope)
|
||||
if (handler->IsStatic())
|
||||
{
|
||||
handler->ObjectFlags |= OF_YesReallyDelete;
|
||||
delete handler;
|
||||
handler->ObjectFlags &= ~OF_Fixed;
|
||||
handler->Destroy();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -114,13 +117,13 @@ static void E_InitStaticHandler(PClass* type, FString typestring, bool map)
|
|||
{
|
||||
if (type == nullptr)
|
||||
{
|
||||
Printf("%cGWarning: unknown event handler class %s in MAPINFO!", TEXTCOLOR_ESCAPE, typestring.GetChars());
|
||||
Printf("%cGWarning: unknown event handler class %s in MAPINFO!\n", TEXTCOLOR_ESCAPE, typestring.GetChars());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!E_IsStaticType(type))
|
||||
if (!E_IsStaticType(type) && !map)
|
||||
{
|
||||
Printf("%cGWarning: invalid event handler class %s in MAPINFO!\nMAPINFO event handlers should inherit Static* directly!", TEXTCOLOR_ESCAPE, typestring.GetChars());
|
||||
Printf("%cGWarning: invalid event handler class %s in MAPINFO!\nGameInfo event handlers should inherit Static* directly!\n", TEXTCOLOR_ESCAPE, typestring.GetChars());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -137,21 +140,15 @@ static void E_InitStaticHandler(PClass* type, FString typestring, bool map)
|
|||
|
||||
if (typeExists) return;
|
||||
DStaticEventHandler* handler = (DStaticEventHandler*)type->CreateNew();
|
||||
handler->isMapScope = map;
|
||||
E_RegisterHandler(handler);
|
||||
}
|
||||
|
||||
void E_InitStaticHandlers(bool map)
|
||||
{
|
||||
// remove existing
|
||||
for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
|
||||
{
|
||||
if (handler->IsStatic() && handler->isMapScope == map)
|
||||
handler->Destroy();
|
||||
}
|
||||
if (savegamerestore)
|
||||
return;
|
||||
|
||||
// add new
|
||||
if (map)
|
||||
if (map) // don't initialize map handlers if restoring from savegame.
|
||||
{
|
||||
for (unsigned int i = 0; i < level.info->EventHandlers.Size(); i++)
|
||||
{
|
||||
|
@ -162,6 +159,13 @@ void E_InitStaticHandlers(bool map)
|
|||
}
|
||||
else
|
||||
{
|
||||
// delete old static handlers if any.
|
||||
for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
|
||||
{
|
||||
if (handler->IsStatic())
|
||||
handler->Destroy();
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < gameinfo.EventHandlers.Size(); i++)
|
||||
{
|
||||
FString typestring = gameinfo.EventHandlers[i];
|
||||
|
@ -177,10 +181,47 @@ void E_InitStaticHandlers(bool map)
|
|||
handler->name(); \
|
||||
}
|
||||
|
||||
DEFINE_EVENT_LOOPER(WorldLoaded)
|
||||
DEFINE_EVENT_LOOPER(WorldUnloading)
|
||||
DEFINE_EVENT_LOOPER(WorldLoadedUnsafe)
|
||||
DEFINE_EVENT_LOOPER(WorldUnloadingUnsafe)
|
||||
// note for the functions below.
|
||||
// *Unsafe is executed on EVERY map load/close, including savegame loading, etc.
|
||||
// There is no point in allowing non-static handlers to receive unsafe event separately, as there is no point in having static handlers receive safe event.
|
||||
// Because the main point of safe WorldLoaded/Unloading is that it will be preserved in savegames.
|
||||
void E_WorldLoaded()
|
||||
{
|
||||
for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
|
||||
{
|
||||
if (handler->IsStatic()) continue;
|
||||
if (handler->isFromSaveGame) continue; // don't execute WorldLoaded for handlers loaded from the savegame.
|
||||
handler->WorldLoaded();
|
||||
}
|
||||
}
|
||||
|
||||
void E_WorldUnloading()
|
||||
{
|
||||
for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
|
||||
{
|
||||
if (handler->IsStatic()) continue;
|
||||
handler->WorldUnloading();
|
||||
}
|
||||
}
|
||||
|
||||
void E_WorldLoadedUnsafe()
|
||||
{
|
||||
for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
|
||||
{
|
||||
if (!handler->IsStatic()) continue;
|
||||
handler->WorldLoaded();
|
||||
}
|
||||
}
|
||||
|
||||
void E_WorldUnloadingUnsafe()
|
||||
{
|
||||
for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
|
||||
{
|
||||
if (!handler->IsStatic()) continue;
|
||||
handler->WorldUnloading();
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_EVENT_LOOPER(RenderFrame)
|
||||
|
||||
// declarations
|
||||
|
@ -273,8 +314,6 @@ void cls::funcname(args) \
|
|||
|
||||
DEFINE_EVENT_HANDLER(DStaticEventHandler, WorldLoaded,)
|
||||
DEFINE_EVENT_HANDLER(DStaticEventHandler, WorldUnloading,)
|
||||
DEFINE_EVENT_HANDLER(DStaticEventHandler, WorldLoadedUnsafe, )
|
||||
DEFINE_EVENT_HANDLER(DStaticEventHandler, WorldUnloadingUnsafe, )
|
||||
DEFINE_EVENT_HANDLER(DStaticEventHandler, RenderFrame, )
|
||||
|
||||
//
|
||||
|
|
14
src/events.h
14
src/events.h
|
@ -35,11 +35,16 @@ class DStaticEventHandler : public DObject // make it a part of normal GC proces
|
|||
{
|
||||
DECLARE_CLASS(DStaticEventHandler, DObject)
|
||||
public:
|
||||
DStaticEventHandler()
|
||||
{
|
||||
prev = 0;
|
||||
next = 0;
|
||||
isFromSaveGame = false;
|
||||
}
|
||||
|
||||
DStaticEventHandler* prev;
|
||||
DStaticEventHandler* next;
|
||||
DStaticEventHandler* unregPrev;
|
||||
DStaticEventHandler* unregNext;
|
||||
bool isMapScope; // this is only used with IsStatic=true
|
||||
bool isFromSaveGame; // this gets set to true if this object was received using serializator
|
||||
virtual bool IsStatic() { return true; }
|
||||
|
||||
// serialization handler. let's keep it here so that I don't get lost in serialized/not serialized fields
|
||||
|
@ -49,6 +54,7 @@ public:
|
|||
if (arc.isReading())
|
||||
{
|
||||
Printf("DStaticEventHandler::Serialize: reading object %s\n", GetClass()->TypeName.GetChars());
|
||||
isFromSaveGame = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -62,8 +68,6 @@ public:
|
|||
|
||||
virtual void WorldLoaded();
|
||||
virtual void WorldUnloading();
|
||||
virtual void WorldLoadedUnsafe();
|
||||
virtual void WorldUnloadingUnsafe();
|
||||
virtual void RenderFrame();
|
||||
};
|
||||
class DEventHandler : public DStaticEventHandler
|
||||
|
|
|
@ -1077,6 +1077,8 @@ void G_DoLoadLevel (int position, bool autosave)
|
|||
E_InitStaticHandlers(true);
|
||||
// unsafe world load
|
||||
E_WorldLoadedUnsafe();
|
||||
// regular world load (savegames are handled internally)
|
||||
E_WorldLoaded();
|
||||
P_DoDeferedScripts (); // [RH] Do script actions that were triggered on another map.
|
||||
|
||||
if (demoplayback || oldgs == GS_STARTUP || oldgs == GS_TITLELEVEL)
|
||||
|
|
|
@ -1443,8 +1443,6 @@ void P_SpawnSpecials (void)
|
|||
break;
|
||||
}
|
||||
}
|
||||
// [ZZ] safe world load
|
||||
E_WorldLoaded();
|
||||
// [RH] Start running any open scripts on this map
|
||||
FBehavior::StaticStartTypedScripts (SCRIPT_Open, NULL, false);
|
||||
}
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
class StaticEventHandler : Object native
|
||||
{
|
||||
virtual native void WorldLoaded();
|
||||
virtual native void WorldLoadedUnsafe();
|
||||
virtual native void WorldUnloading();
|
||||
virtual native void WorldUnloadingUnsafe();
|
||||
|
||||
virtual native void RenderFrame();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue