Quiet some narrowing conversion warnings from VS2015

This commit is contained in:
Randy Heit 2016-02-05 21:43:35 -06:00
parent 0892650465
commit 09a17c2198
9 changed files with 18 additions and 18 deletions

View File

@ -225,7 +225,7 @@ public:
void SetSelection(int Selection)
{
float f = fabs(SELECTED_JOYSTICK->GetAxisScale(mAxis));
float f = fabsf(SELECTED_JOYSTICK->GetAxisScale(mAxis));
if (Selection) f*=-1;
SELECTED_JOYSTICK->SetAxisScale(mAxis, f);
}

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@ -2305,7 +2305,7 @@ void P_PlayerThink (player_t *player)
{
// A negative scale is used to prevent G_AddViewAngle/G_AddViewPitch
// from scaling with the FOV scale.
desired *= fabs(player->ReadyWeapon->FOVScale);
desired *= fabsf(player->ReadyWeapon->FOVScale);
}
if (player->FOV != desired)
{

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@ -2311,9 +2311,9 @@ void FMODSoundRenderer::UpdateListener(SoundListener *listener)
pos.z = listener->position.Z;
float angle = listener->angle;
forward.x = cos(angle);
forward.x = cosf(angle);
forward.y = 0;
forward.z = sin(angle);
forward.z = sinf(angle);
up.x = 0;
up.y = 1;

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@ -175,7 +175,7 @@ int WinMIDIDevice::GetTechnology() const
int WinMIDIDevice::SetTempo(int tempo)
{
MIDIPROPTEMPO data = { sizeof(MIDIPROPTEMPO), tempo };
MIDIPROPTEMPO data = { sizeof(MIDIPROPTEMPO), (DWORD)tempo };
return midiStreamProperty(MidiOut, (LPBYTE)&data, MIDIPROP_SET | MIDIPROP_TEMPO);
}
@ -187,7 +187,7 @@ int WinMIDIDevice::SetTempo(int tempo)
int WinMIDIDevice::SetTimeDiv(int timediv)
{
MIDIPROPTIMEDIV data = { sizeof(MIDIPROPTIMEDIV), timediv };
MIDIPROPTIMEDIV data = { sizeof(MIDIPROPTIMEDIV), (DWORD)timediv };
return midiStreamProperty(MidiOut, (LPBYTE)&data, MIDIPROP_SET | MIDIPROP_TIMEDIV);
}

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@ -42,7 +42,7 @@
* T is the enum type of individual flags,
* TT is the underlying integer type used (defaults to DWORD)
*/
template<typename T, typename TT = DWORD>
template<typename T, typename TT = uint32>
class TFlags
{
struct ZeroDummy {};

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@ -190,7 +190,7 @@ void SF2Envelope::Release(Voice *v)
if (stage == SF2_ATTACK)
{
// The attack stage does not use an attenuation in cB like all the rest.
volume = log10(volume) * -200;
volume = float(log10(volume) * -200);
}
stage = SF2_RELEASE;
bUpdating = true;

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@ -94,7 +94,7 @@ void Renderer::recompute_freq(int v)
if (ch->pitchfactor == 0)
{
/* Damn. Somebody bent the pitch. */
ch->pitchfactor = pow(2.f, ((abs(pb) * ch->pitchsens) / (8191.f * 1200.f)));
ch->pitchfactor = float(pow(2.f, ((abs(pb) * ch->pitchsens) / (8191.f * 1200.f))));
}
if (pb < 0)
{

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@ -1487,10 +1487,10 @@ void D3DFB::DoOffByOneCheck ()
float texbot = 1.f / float(FBHeight);
FBVERTEX verts[4] =
{
{ -0.5f, -0.5f, 0.5f, 1.f, 0, ~0, 0.f, 0.f },
{ 255.5f, -0.5f, 0.5f, 1.f, 0, ~0, texright, 0.f },
{ 255.5f, 0.5f, 0.5f, 1.f, 0, ~0, texright, texbot },
{ -0.5f, 0.5f, 0.5f, 1.f, 0, ~0, 0.f, texbot }
{ -0.5f, -0.5f, 0.5f, 1.f, D3DCOLOR_RGBA(0,0,0,0), D3DCOLOR_RGBA(255,255,255,255), 0.f, 0.f },
{ 255.5f, -0.5f, 0.5f, 1.f, D3DCOLOR_RGBA(0,0,0,0), D3DCOLOR_RGBA(255,255,255,255), texright, 0.f },
{ 255.5f, 0.5f, 0.5f, 1.f, D3DCOLOR_RGBA(0,0,0,0), D3DCOLOR_RGBA(255,255,255,255), texright, texbot },
{ -0.5f, 0.5f, 0.5f, 1.f, D3DCOLOR_RGBA(0,0,0,0), D3DCOLOR_RGBA(255,255,255,255), 0.f, texbot }
};
int i, c;

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@ -1424,8 +1424,8 @@ static HCURSOR CreateBitmapCursor(int xhot, int yhot, HBITMAP and_mask, HBITMAP
ICONINFO iconinfo =
{
FALSE, // fIcon
xhot, // xHotspot
yhot, // yHotspot
(DWORD)xhot, // xHotspot
(DWORD)yhot, // yHotspot
and_mask, // hbmMask
color_mask // hbmColor
};