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- fix wrong clamp mode used in OpenGL
- fix sampler array size on Vulkan
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a3587009e7
commit
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3 changed files with 3 additions and 3 deletions
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@ -868,7 +868,7 @@ void GLPPRenderState::Draw()
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const PPTextureInput &input = Textures[index];
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int filter = (input.Filter == PPFilterMode::Nearest) ? GL_NEAREST : GL_LINEAR;
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int wrap = (input.Wrap == PPWrapMode::Clamp) ? GL_CLAMP : GL_REPEAT;
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int wrap = (input.Wrap == PPWrapMode::Clamp) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
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switch (input.Type)
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{
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@ -287,7 +287,7 @@ void VkPostprocess::RenderBuffersReset()
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VulkanSampler *VkPostprocess::GetSampler(PPFilterMode filter, PPWrapMode wrap)
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{
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int index = (((int)filter) << 2) | (int)wrap;
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int index = (((int)filter) << 1) | (int)wrap;
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auto &sampler = mSamplers[index];
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if (sampler)
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return sampler.get();
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@ -75,7 +75,7 @@ private:
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VulkanSampler *GetSampler(PPFilterMode filter, PPWrapMode wrap);
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std::array<std::unique_ptr<VulkanSampler>, 16> mSamplers;
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std::array<std::unique_ptr<VulkanSampler>, 4> mSamplers;
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std::map<VkPPRenderPassKey, std::unique_ptr<VkPPRenderPassSetup>> mRenderPassSetup;
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std::unique_ptr<VulkanDescriptorPool> mDescriptorPool;
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int mCurrentPipelineImage = 0;
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