- [polyobj branch] cleaned up polyobject code for upcoming rework:

* no longer uses segs to create polyobjects
  * use TArrays instead of doing multiple passes over the data.
  * started with node list to allow linking a polyobject into multiple subsectors.


SVN r2375 (polyobjects)
This commit is contained in:
Christoph Oelckers 2010-06-14 21:30:38 +00:00
parent 1436f0a4fa
commit 0913fb16a4
13 changed files with 474 additions and 489 deletions

View file

@ -173,7 +173,6 @@ void FNodeBuilder::CreateSubsectorsForReal ()
subsector_t sub;
unsigned int i;
sub.poly = NULL;
sub.validcount = 0;
sub.CenterX = 0; // Code in p_setup.cpp will set these for us later.
sub.CenterY = 0;

View file

@ -95,7 +95,6 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
DWORD numsegs = CloseSubsector (segs, i, outVerts);
outSubs[i].numlines = numsegs;
outSubs[i].firstline = segs.Size() - numsegs;
outSubs[i].poly = NULL;
}
segCount = segs.Size ();

View file

@ -539,7 +539,7 @@ bool PO_MovePolyobj (int num, int x, int y, bool force=false);
bool PO_RotatePolyobj (int num, angle_t angle);
void PO_Init ();
bool PO_Busy (int polyobj);
void PO_ClosestPoint(const FPolyObj *poly, fixed_t ox, fixed_t oy, fixed_t &x, fixed_t &y, seg_t **seg);
void PO_ClosestPoint(const FPolyObj *poly, fixed_t ox, fixed_t oy, fixed_t &x, fixed_t &y, side_t **seg);
struct FPolyObj *PO_GetPolyobj(int polyNum);
//

View file

@ -687,9 +687,9 @@ line_t *FBlockLinesIterator::Next()
polyLink->polyobj->validcount = validcount;
}
line_t *ld = polyLink->polyobj->lines[polyIndex];
line_t *ld = polyLink->polyobj->Linedefs[polyIndex];
if (++polyIndex >= polyLink->polyobj->numlines)
if (++polyIndex >= (int)polyLink->polyobj->Linedefs.Size())
{
polyLink = polyLink->next;
polyIndex = 0;

View file

@ -496,8 +496,8 @@ void P_SerializePolyobjs (FArchive &arc)
arc << seg << po_NumPolyobjs;
for(i = 0, po = polyobjs; i < po_NumPolyobjs; i++, po++)
{
arc << po->tag << po->angle << po->startSpot[0] <<
po->startSpot[1] << po->interpolation;
arc << po->tag << po->angle << po->StartSpot.x <<
po->StartSpot.y << po->interpolation;
}
}
else
@ -525,8 +525,8 @@ void P_SerializePolyobjs (FArchive &arc)
arc << angle;
PO_RotatePolyobj (po->tag, angle);
arc << deltaX << deltaY << po->interpolation;
deltaX -= po->startSpot[0];
deltaY -= po->startSpot[1];
deltaX -= po->StartSpot.x;
deltaY -= po->StartSpot.y;
PO_MovePolyobj (po->tag, deltaX, deltaY, true);
}
}

View file

@ -3301,6 +3301,7 @@ void P_FreeLevelData ()
}
extern msecnode_t *headsecnode;
extern FPolyNode *headpolynode;
void P_FreeExtraLevelData()
{
@ -3327,6 +3328,17 @@ void P_FreeExtraLevelData()
}
headsecnode = NULL;
}
{
FPolyNode *node = headpolynode;
while (node != NULL)
{
FPolyNode *next = node->pnext;
delete node;
node = next;
}
headpolynode = NULL;
}
}
//

View file

@ -305,7 +305,7 @@ bool SightCheck::P_SightBlockLinesIterator (int x, int y)
int *list;
polyblock_t *polyLink;
int i;
unsigned int i;
extern polyblock_t **PolyBlockMap;
offset = y*bmapwidth+x;
@ -318,9 +318,9 @@ bool SightCheck::P_SightBlockLinesIterator (int x, int y)
if (polyLink->polyobj->validcount != validcount)
{
polyLink->polyobj->validcount = validcount;
for (i = 0; i < polyLink->polyobj->numlines; i++)
for (i = 0; i < polyLink->polyobj->Linedefs.Size(); i++)
{
if (!P_SightCheckLine (polyLink->polyobj->lines[i]))
if (!P_SightCheckLine (polyLink->polyobj->Linedefs[i]))
return false;
}
}

File diff suppressed because it is too large Load diff

View file

@ -1098,6 +1098,7 @@ void R_Subsector (subsector_t *sub)
R_ProjectParticle (Particles + i, subsectors[sub-subsectors].sector, shade, FakeSide);
}
#if 0
if (sub->poly)
{ // Render the polyobj in the subsector first
int polyCount = sub->poly->numsegs;
@ -1107,6 +1108,9 @@ void R_Subsector (subsector_t *sub)
R_AddLine (*polySeg++);
}
}
#else
#pragma warning("Deactivated polyobj code!")
#endif
while (count--)
{

View file

@ -854,6 +854,9 @@ struct side_t
DInterpolation *SetInterpolation(int position);
void StopInterpolation(int position);
vertex_t *V1() const;
vertex_t *V2() const;
};
FArchive &operator<< (FArchive &arc, side_t::part &p);
@ -916,19 +919,20 @@ struct msecnode_t
bool visited; // killough 4/4/98, 4/7/98: used in search algorithms
};
struct FPolyNode;
//
// A SubSector.
// References a Sector.
// Basically, this is a list of LineSegs indicating the visible walls that
// define (all or some) sides of a convex BSP leaf.
//
struct FPolyObj;
struct subsector_t
{
sector_t *sector;
DWORD numlines;
DWORD firstline;
FPolyObj *poly;
FPolyNode *polys;
int validcount;
fixed_t CenterX, CenterY;
};
@ -954,9 +958,52 @@ struct seg_t
BITFIELD bPolySeg:1;
};
//
// Linked lists of polyobjects
//
struct FPolyObj;
struct FPolyNode
{
FPolyObj *poly; // owning polyobject
FPolyNode *pnext; // next polyobj in list
FPolyNode **pprev; // previous polyobj
subsector_t *subsector; // containimg subsector
FPolyNode *snext; // next subsector
FPolyNode **sprev; // previous subsector
TArray<seg_t> segs; // segs for this node
};
struct FPolyVertex
{
fixed_t x, y;
};
// ===== Polyobj data =====
struct FPolyObj
{
TArray<side_t *> Sidedefs;
TArray<line_t *> Linedefs;
TArray<vertex_t *> Vertices;
TArray<FPolyVertex> OriginalPts;
TArray<FPolyVertex> PrevPts;
FPolyVertex StartSpot;
angle_t angle;
int tag; // reference tag assigned in HereticEd
int bbox[4];
int validcount;
int crush; // should the polyobj attempt to crush mobjs?
bool bHurtOnTouch; // should the polyobj hurt anything it touches?
int seqType;
fixed_t size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT)
FPolyNode *subsectorlinks;
DThinker *specialdata; // pointer to a thinker, if the poly is moving
TObjPtr<DInterpolation> interpolation;
/*
int numsegs;
seg_t **segs;
int numlines;
@ -966,16 +1013,22 @@ struct FPolyObj
fixed_t startSpot[2];
vertex_t *originalPts; // used as the base for the rotations
vertex_t *prevPts; // use to restore the old point values
angle_t angle;
int tag; // reference tag assigned in HereticEd
int bbox[4];
int validcount;
int crush; // should the polyobj attempt to crush mobjs?
bool bHurtOnTouch; // should the polyobj hurt anything it touches?
int seqType;
fixed_t size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT)
DThinker *specialdata; // pointer to a thinker, if the poly is moving
TObjPtr<DInterpolation> interpolation;
*/
FPolyObj()
{
StartSpot.x = StartSpot.y = 0;
angle = 0;
tag = 0;
memset(bbox, 0, sizeof(bbox));
validcount = 0;
crush = 0;
bHurtOnTouch = false;
seqType = 0;
size = 0;
subsectorlinks = NULL;
specialdata = NULL;
}
~FPolyObj();
DInterpolation *SetInterpolation();

View file

@ -728,8 +728,8 @@ void DWallScrollInterpolation::Serialize(FArchive &arc)
DPolyobjInterpolation::DPolyobjInterpolation(FPolyObj *po)
{
poly = po;
oldverts.Resize(po->numvertices<<1);
bakverts.Resize(po->numvertices<<1);
oldverts.Resize(po->Vertices.Size() << 1);
bakverts.Resize(po->Vertices.Size() << 1);
UpdateInterpolation ();
interpolator.AddInterpolation(this);
}
@ -755,10 +755,10 @@ void DPolyobjInterpolation::Destroy()
void DPolyobjInterpolation::UpdateInterpolation()
{
for(int i = 0; i < poly->numvertices; i++)
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{
oldverts[i*2 ] = poly->vertices[i]->x;
oldverts[i*2+1] = poly->vertices[i]->y;
oldverts[i*2 ] = poly->Vertices[i]->x;
oldverts[i*2+1] = poly->Vertices[i]->y;
}
}
@ -770,10 +770,10 @@ void DPolyobjInterpolation::UpdateInterpolation()
void DPolyobjInterpolation::Restore()
{
for(int i = 0; i < poly->numvertices; i++)
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{
poly->vertices[i]->x = bakverts[i*2 ];
poly->vertices[i]->y = bakverts[i*2+1];
poly->Vertices[i]->x = bakverts[i*2 ];
poly->Vertices[i]->y = bakverts[i*2+1];
}
//poly->Moved();
}
@ -786,10 +786,10 @@ void DPolyobjInterpolation::Restore()
void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
{
for(int i = 0; i < poly->numvertices; i++)
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{
fixed_t *px = &poly->vertices[i]->x;
fixed_t *py = &poly->vertices[i]->y;
fixed_t *px = &poly->Vertices[i]->x;
fixed_t *py = &poly->Vertices[i]->y;
bakverts[i*2 ] = *px;
bakverts[i*2+1] = *py;

View file

@ -1471,6 +1471,7 @@ void RP_Subsector (subsector_t *sub)
// R_ProjectParticle (Particles + i, subsectors[sub-subsectors].sector, shade, FakeSide);
// }
#if 0
if (sub->poly)
{ // Render the polyobj in the subsector first
int polyCount = sub->poly->numsegs;
@ -1480,6 +1481,7 @@ void RP_Subsector (subsector_t *sub)
RP_AddLine (*polySeg++);
}
}
#endif
while (count--)
{

View file

@ -795,11 +795,11 @@ static void CalcSectorSoundOrg(const sector_t *sec, int channum, fixed_t *x, fix
static void CalcPolyobjSoundOrg(const FPolyObj *poly, fixed_t *x, fixed_t *y, fixed_t *z)
{
seg_t *seg;
side_t *side;
sector_t *sec;
PO_ClosestPoint(poly, *x, *y, *x, *y, &seg);
sec = seg->frontsector;
PO_ClosestPoint(poly, *x, *y, *x, *y, &side);
sec = side->sector;
*z = clamp(*z, sec->floorplane.ZatPoint(*x, *y), sec->ceilingplane.ZatPoint(*x, *y));
}