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- fixed: skipping the skill menu locked up the menu sequence for starting a game.
SVN r2777 (trunk)
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1 changed files with 5 additions and 1 deletions
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@ -1327,7 +1327,11 @@ void M_StartupSkillMenu(FGameStartup *gs)
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}
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if (AllEpisodes[gs->Episode].mNoSkill || AllSkills.Size() == 1)
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{
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ld->mAutoselect = MIN(2u, AllEpisodes.Size()-1);
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ld->mAutoselect = firstitem + MIN(2u, AllEpisodes.Size()-1);
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}
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else
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{
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ld->mAutoselect = -1;
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}
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success = true;
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}
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