diff --git a/wadsrc/static/zscript/actors/inventory/powerups.zs b/wadsrc/static/zscript/actors/inventory/powerups.zs
index 6c3569a365..307bfd411c 100644
--- a/wadsrc/static/zscript/actors/inventory/powerups.zs
+++ b/wadsrc/static/zscript/actors/inventory/powerups.zs
@@ -1660,7 +1660,7 @@ class PowerDamage : Powerup
 		if (!passive && damage > 0)
 		{
 			newdamage = max(1, ApplyDamageFactors(GetClass(), damageType, damage, damage * 4));
-			if (Owner != null && newdamage > damage) Owner.A_StartSound(ActiveSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
+			if (Owner != null && newdamage > damage) Owner.A_StartSound(ActiveSound, CHAN_AUTO, CHANF_DEFAULT, 1.0, ATTN_NONE);
 		}
 	}
 }
@@ -1691,7 +1691,7 @@ class PowerProtection : Powerup
 		let o = Owner;	// copy to a local variable for quicker access.
 		if (o != null)
 		{
-			o.A_StartSound(SeeSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
+			o.A_StartSound(SeeSound, CHAN_AUTO, CHANF_DEFAULT, 1.0, ATTN_NONE);
 
 			// Transfer various protection flags if owner does not already have them.
 			// If the owner already has the flag, clear it from the powerup.
@@ -1731,7 +1731,7 @@ class PowerProtection : Powerup
 		let o = Owner;	// copy to a local variable for quicker access.
 		if (o != null)
 		{
-			o.A_StartSound(DeathSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
+			o.A_StartSound(DeathSound, CHAN_AUTO, CHANF_DEFAULT, 1.0, ATTN_NONE);
 			
 			o.bNoRadiusDmg &= !bNoRadiusDmg;
 			o.bDontMorph &= !bDontMorph;
@@ -1754,7 +1754,7 @@ class PowerProtection : Powerup
 		if (passive && damage > 0)
 		{
 			newdamage = max(0, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4));
-			if (Owner != null && newdamage < damage) Owner.A_StartSound(ActiveSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
+			if (Owner != null && newdamage < damage) Owner.A_StartSound(ActiveSound, CHAN_AUTO, CHANF_DEFAULT, 1.0, ATTN_NONE);
 		}
 	}
 }
diff --git a/wadsrc/static/zscript/actors/strife/inquisitor.zs b/wadsrc/static/zscript/actors/strife/inquisitor.zs
index f999e015f1..5ad81d0504 100644
--- a/wadsrc/static/zscript/actors/strife/inquisitor.zs
+++ b/wadsrc/static/zscript/actors/strife/inquisitor.zs
@@ -140,7 +140,7 @@ class Inquisitor : Actor
 		if (target == null)
 			return;
 
-		A_StartSound ("inquisitor/jump", CHAN_ITEM, 1, true);
+		A_StartSound ("inquisitor/jump", CHAN_ITEM, CHANF_LOOPING);
 		AddZ(64);
 		A_FaceTarget ();
 		let localspeed = Speed * (2./3);