- changed CreateTexBuffer to return its info in a structure and not as a naked pointer.

This commit is contained in:
Christoph Oelckers 2018-12-11 21:06:34 +01:00
parent ab624c8c5a
commit 07f87e2542
8 changed files with 93 additions and 89 deletions

View file

@ -226,16 +226,15 @@ void PostProcessShaderInstance::BindTextures()
if (it == mTextureHandles.end())
{
// Why does this completely circumvent the normal way of handling textures?
int width, height;
auto buffer = tex->CreateTexBuffer(0, width, height);
// This absolutely needs fixing because it will also circumvent any potential caching system that may get implemented.
auto buffer = tex->CreateTexBuffer(0);
GLuint handle = 0;
glGenTextures(1, &handle);
glBindTexture(GL_TEXTURE_2D, handle);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, buffer.mWidth, buffer.mHeight, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer.mBuffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
delete[] buffer;
mTextureHandles[tex] = handle;
}
else

View file

@ -100,7 +100,7 @@ unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int
bool firstCall = glTex->glTexID == 0;
if (firstCall) glGenTextures(1,&glTex->glTexID);
unsigned textureBinding = UINT_MAX;
int textureBinding = UINT_MAX;
if (texunit == -1) glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding);
if (texunit > 0) glActiveTexture(GL_TEXTURE0+texunit);
if (texunit >= 0) lastbound[texunit] = glTex->glTexID;
@ -448,24 +448,25 @@ bool FHardwareTexture::BindOrCreate(FTexture *tex, int texunit, int clampmode, i
int w = 0, h = 0;
// Create this texture
unsigned char * buffer = nullptr;
FTextureBuffer texbuffer;
if (!tex->isHardwareCanvas())
{
buffer = tex->CreateTexBuffer(translation, w, h, flags | CTF_ProcessData);
texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
w = texbuffer.mWidth;
h = texbuffer.mHeight;
}
else
{
w = tex->GetWidth();
h = tex->GetHeight();
}
if (!CreateTexture(buffer, w, h, texunit, needmipmap, translation, "FHardwareTexture.BindOrCreate"))
if (!CreateTexture(texbuffer.mBuffer, w, h, texunit, needmipmap, translation, "FHardwareTexture.BindOrCreate"))
{
// could not create texture
delete[] buffer;
return false;
}
delete[] buffer;
}
if (tex->isHardwareCanvas()) static_cast<FCanvasTexture*>(tex)->NeedUpdate();
GLRenderer->mSamplerManager->Bind(texunit, clampmode, 255);

View file

@ -341,19 +341,19 @@ void FMaterial::SetSpriteRect()
bool FMaterial::TrimBorders(uint16_t *rect)
{
int w;
int h;
unsigned char *buffer = sourcetex->CreateTexBuffer(0, w, h);
auto texbuffer = sourcetex->CreateTexBuffer(0);
int w = texbuffer.mWidth;
int h = texbuffer.mHeight;
auto Buffer = texbuffer.mBuffer;
if (buffer == NULL)
if (texbuffer.mBuffer == nullptr)
{
return false;
}
if (w != mWidth || h != mHeight)
{
// external Hires replacements cannot be trimmed.
delete [] buffer;
return false;
}
@ -365,14 +365,13 @@ bool FMaterial::TrimBorders(uint16_t *rect)
rect[1] = 0;
rect[2] = 1;
rect[3] = 1;
delete[] buffer;
return true;
}
int first, last;
for(first = 0; first < size; first++)
{
if (buffer[first*4+3] != 0) break;
if (Buffer[first*4+3] != 0) break;
}
if (first >= size)
{
@ -381,13 +380,12 @@ bool FMaterial::TrimBorders(uint16_t *rect)
rect[1] = 0;
rect[2] = 1;
rect[3] = 1;
delete [] buffer;
return true;
}
for(last = size-1; last >= first; last--)
{
if (buffer[last*4+3] != 0) break;
if (Buffer[last*4+3] != 0) break;
}
rect[1] = first / w;
@ -396,7 +394,7 @@ bool FMaterial::TrimBorders(uint16_t *rect)
rect[0] = 0;
rect[2] = w;
unsigned char *bufferoff = buffer + (rect[1] * w * 4);
unsigned char *bufferoff = Buffer + (rect[1] * w * 4);
h = rect[3];
for(int x = 0; x < w; x++)
@ -416,13 +414,11 @@ outl:
{
if (bufferoff[(x+y*w)*4+3] != 0)
{
delete [] buffer;
return true;
}
}
rect[2]--;
}
delete [] buffer;
return true;
}

View file

@ -656,12 +656,11 @@ bool I_SetCursor(FTexture *cursorpic)
{
// Create bitmap image representation
int w, h;
auto sbuffer = cursorpic->CreateTexBuffer(0, w, h);
auto sbuffer = cursorpic->CreateTexBuffer(0);
const NSInteger imageWidth = w;
const NSInteger imageHeight = h;
const NSInteger imagePitch = w * 4;
const NSInteger imageWidth = sbuffer.mWidth;
const NSInteger imageHeight = sbuffer.mHeight;
const NSInteger imagePitch = sbuffer.mWidth * 4;
NSBitmapImageRep* bitmapImageRep = [NSBitmapImageRep alloc];
[bitmapImageRep initWithBitmapDataPlanes:NULL
@ -678,8 +677,7 @@ bool I_SetCursor(FTexture *cursorpic)
// Load bitmap data to representation
uint8_t* buffer = [bitmapImageRep bitmapData];
memcpy(buffer, sbuffer, imagePitch * imageHeight);
delete [] sbuffer;
memcpy(buffer, sbuffer.mBuffer, imagePitch * imageHeight);
// Swap red and blue components in each pixel

View file

@ -397,7 +397,7 @@ bool FTexture::LoadHiresTexture(FTextureBuffer &texbuffer)
if (dwdata[i] == 0xffffff00 || dwdata[i] == 0xffff00ff) dwdata[i] = 0;
}
}
FContentId contentId;
FContentIdBuilder contentId;
contentId.id = 0;
contentId.imageID = HiresTexture->GetImage()->GetId();
texbuffer.mBuffer = buffer;

View file

@ -348,19 +348,19 @@ static void xbrzOldScale(size_t factor, const uint32_t* src, uint32_t* trg, int
//===========================================================================
//
// [BB] Upsamples the texture in inputBuffer, frees inputBuffer and returns
// [BB] Upsamples the texture in texbuffer.mBuffer, frees texbuffer.mBuffer and returns
// the upsampled buffer.
//
//===========================================================================
void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasAlpha)
{
// [BB] Make sure that outWidth and outHeight denote the size of
// [BB] Make sure that inWidth and inHeight denote the size of
// the returned buffer even if we don't upsample the input buffer.
int outWidth = texbuffer.mWidth;
int outHeight = texbuffer.mHeight;
int inWidth = texbuffer.mWidth;
int inHeight = texbuffer.mHeight;
// [BB] Don't resample if the width or height of the input texture is bigger than gl_texture_hqresize_maxinputsize.
if ( ( outWidth > gl_texture_hqresize_maxinputsize ) || ( outHeight > gl_texture_hqresize_maxinputsize ) )
if ((inWidth > gl_texture_hqresize_maxinputsize) || (inHeight > gl_texture_hqresize_maxinputsize))
return;
// [BB] Don't try to upsample textures based off FCanvasTexture. (This should never get here in the first place!)
@ -401,47 +401,53 @@ void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasA
if (mult < 2)
type = 0;
switch (type)
if (type == 1)
{
case 1:
switch(mult)
{
case 2:
return scaleNxHelper( &scale2x, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
case 3:
return scaleNxHelper( &scale3x, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
default:
return scaleNxHelper( &scale4x, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
if (mult == 2)
texbuffer.mBuffer = scaleNxHelper(&scale2x, 2, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 3)
texbuffer.mBuffer = scaleNxHelper(&scale3x, 3, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 4)
texbuffer.mBuffer = scaleNxHelper(&scale4x, 4, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else return;
}
case 2:
switch(mult)
else if (type == 2)
{
case 2:
return hqNxHelper( &hq2x_32, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
case 3:
return hqNxHelper( &hq3x_32, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
default:
return hqNxHelper( &hq4x_32, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
if (mult == 2)
texbuffer.mBuffer = hqNxHelper(&hq2x_32, 2, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 3)
texbuffer.mBuffer = hqNxHelper(&hq3x_32, 3, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 4)
texbuffer.mBuffer = hqNxHelper(&hq4x_32, 4, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else return;
}
#ifdef HAVE_MMX
case 3:
switch(mult)
else if (type == 3)
{
case 2:
return hqNxAsmHelper( &HQnX_asm::hq2x_32, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
case 3:
return hqNxAsmHelper( &HQnX_asm::hq3x_32, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
default:
return hqNxAsmHelper( &HQnX_asm::hq4x_32, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
if (mult == 2)
texbuffer.mBuffer = hqNxAsmHelper(&HQnX_asm::hq2x_32, 2, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 3)
texbuffer.mBuffer = hqNxAsmHelper(&HQnX_asm::hq3x_32, 3, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (mult == 4)
texbuffer.mBuffer = hqNxAsmHelper(&HQnX_asm::hq4x_32, 4, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else return;
}
#endif
case 4:
return xbrzHelper(xbrz::scale, mult, inputBuffer, inWidth, inHeight, outWidth, outHeight );
case 5:
return xbrzHelper(xbrzOldScale, mult, inputBuffer, inWidth, inHeight, outWidth, outHeight );
case 6:
return normalNxHelper( &normalNx, mult, inputBuffer, inWidth, inHeight, outWidth, outHeight );
else if (type == 4)
texbuffer.mBuffer = xbrzHelper(xbrz::scale, mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (type == 5)
texbuffer.mBuffer = xbrzHelper(xbrzOldScale, mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else if (type == 6)
texbuffer.mBuffer = normalNxHelper(&normalNx, mult, texbuffer.mBuffer, inWidth, inHeight, texbuffer.mWidth, texbuffer.mHeight);
else
return;
// Encode the scaling method in the content ID.
FContentIdBuilder contentId;
contentId.id = texbuffer.mContentId;
contentId.scaler = type;
contentId.scalefactor = mult;
texbuffer.mContentId = contentId.id;
}
}
return inputBuffer;
}

View file

@ -671,7 +671,8 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
if (flags & CTF_CheckHires)
{
if (LoadHiresTexture(result)) return result;
// No image means that this cannot be checked,
if (GetImage() && LoadHiresTexture(result)) return result;
}
int exx = !!(flags & CTF_Expand);
@ -699,18 +700,23 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
// A translated image is not conclusive for setting the texture's transparency info.
}
FContentId builder;
if (GetImage())
{
FContentIdBuilder builder;
builder.id = 0;
builder.imageID = GetImage()->GetId();
builder.translation = MAX(0, translation);
builder.expand = exx;
result.mContentId = builder.id;
}
else result.mContentId = 0; // for non-image backed textures this has no meaning so leave it at 0.
result.mBuffer = buffer;
result.mWidth = W;
result.mHeight = H;
result.mContentId = builder.id;
if (flags & CTF_ProcessData)
// Only do postprocessing for image-backed textures. (i.e. not for the burn texture which can also pass through here.)
if (GetImage() && flags & CTF_ProcessData)
{
CreateUpsampledTextureBuffer(result, !!isTransparent);
ProcessData(result.mBuffer, result.mWidth, result.mHeight, false);
@ -731,9 +737,8 @@ bool FTexture::GetTranslucency()
{
if (!bHasCanvas)
{
int w, h;
unsigned char *buffer = CreateTexBuffer(0, w, h);
delete[] buffer;
// This will calculate all we need, so just discard the result.
CreateTexBuffer(0);
}
else
{

View file

@ -42,7 +42,6 @@
#include "colormatcher.h"
#include "r_data/renderstyle.h"
#include "r_data/r_translate.h"
#include "hwrenderer/textures/hw_texmanager.h"
#include <vector>
// 15 because 0th texture is our texture
@ -226,7 +225,7 @@ namespace OpenGLRenderer
class FHardwareTexture;
}
union FContentId
union FContentIdBuilder
{
uint64_t id;
struct