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- fixed: If the resulting render style, after all adjustments, is None for the weapon sprite, do not attempt to draw it at all.
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@ -338,6 +338,11 @@ void FGLRenderer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
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vis.RenderStyle.Flags |= STYLEF_InvertSource;
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}
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}
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if (vis.RenderStyle.AsDWORD == 0)
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{
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// This is RenderStyle None.
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return;
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}
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// Set the render parameters
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