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- simplified key repeat detection in SDL backend
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parent
0342bf532d
commit
0703030be3
1 changed files with 2 additions and 16 deletions
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@ -64,8 +64,6 @@ EXTERN_CVAR (Bool, fullscreen)
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extern int WaitingForKey, chatmodeon;
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extern constate_e ConsoleState;
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static bool DownState[SDL_NUM_SCANCODES];
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static const SDL_Keycode DIKToKeySym[256] =
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{
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0, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6,
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@ -190,10 +188,6 @@ static void I_CheckGUICapture ()
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if (wantCapt != GUICapture)
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{
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GUICapture = wantCapt;
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if (wantCapt)
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{
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memset (DownState, 0, sizeof(DownState));
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}
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ResetButtonStates();
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}
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}
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@ -441,17 +435,9 @@ void MessagePump (const SDL_Event &sev)
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((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
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((kmod & KMOD_ALT) ? GKM_ALT : 0);
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if (event.subtype == EV_GUI_KeyDown)
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if (event.subtype == EV_GUI_KeyDown && sev.key.repeat)
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{
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if (DownState[sev.key.keysym.scancode])
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{
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event.subtype = EV_GUI_KeyRepeat;
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}
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DownState[sev.key.keysym.scancode] = 1;
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}
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else
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{
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DownState[sev.key.keysym.scancode] = 0;
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event.subtype = EV_GUI_KeyRepeat;
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}
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switch (sev.key.keysym.sym)
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