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https://github.com/ZDoom/gzdoom.git
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- moved all code not specific to the software renderer out of r_bsp.cpp.
SVN r3250 (trunk)
This commit is contained in:
parent
b57a39dd86
commit
06d280f00a
4 changed files with 113 additions and 119 deletions
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@ -165,6 +165,7 @@ void FNodeBuilder::ExtractMini (FMiniBSP *bsp)
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{
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unsigned int i;
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bsp->bDirty = false;
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bsp->Verts.Resize(Vertices.Size());
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for (i = 0; i < Vertices.Size(); ++i)
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{
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@ -25,6 +25,8 @@
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#include "c_cvars.h"
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#include "doomstat.h"
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#include "r_main.h"
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#include "nodebuild.h"
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#include "po_man.h"
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#include "resources/colormaps.h"
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@ -774,6 +776,61 @@ bool sector_t::PlaneMoving(int pos)
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}
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int sector_t::GetFloorLight () const
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{
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if (GetFlags(sector_t::floor) & PLANEF_ABSLIGHTING)
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{
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return GetPlaneLight(floor);
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}
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else
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{
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return ClampLight(lightlevel + GetPlaneLight(floor));
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}
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}
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int sector_t::GetCeilingLight () const
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{
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if (GetFlags(ceiling) & PLANEF_ABSLIGHTING)
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{
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return GetPlaneLight(ceiling);
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}
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else
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{
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return ClampLight(lightlevel + GetPlaneLight(ceiling));
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}
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}
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bool secplane_t::CopyPlaneIfValid (secplane_t *dest, const secplane_t *opp) const
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{
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bool copy = false;
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// If the planes do not have matching slopes, then always copy them
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// because clipping would require creating new sectors.
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if (a != dest->a || b != dest->b || c != dest->c)
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{
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copy = true;
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}
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else if (opp->a != -dest->a || opp->b != -dest->b || opp->c != -dest->c)
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{
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if (d < dest->d)
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{
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copy = true;
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}
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}
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else if (d < dest->d && d > -opp->d)
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{
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copy = true;
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}
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if (copy)
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{
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*dest = *this;
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}
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return copy;
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}
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//==========================================================================
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//
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// P_AlignFlat
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@ -805,3 +862,40 @@ bool P_AlignFlat (int linenum, int side, int fc)
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sec->SetBase(fc, dist & ((1<<(FRACBITS+8))-1), 0-angle);
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return true;
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}
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//==========================================================================
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//
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// P_BuildPolyBSP
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//
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//==========================================================================
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static FNodeBuilder::FLevel PolyNodeLevel;
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static FNodeBuilder PolyNodeBuilder(PolyNodeLevel);
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void subsector_t::BuildPolyBSP()
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{
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assert((BSP == NULL || BSP->bDirty) && "BSP computed more than once");
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// Set up level information for the node builder.
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PolyNodeLevel.Sides = sides;
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PolyNodeLevel.NumSides = numsides;
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PolyNodeLevel.Lines = lines;
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PolyNodeLevel.NumLines = numlines;
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// Feed segs to the nodebuilder and build the nodes.
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PolyNodeBuilder.Clear();
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PolyNodeBuilder.AddSegs(firstline, numlines);
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for (FPolyNode *pn = polys; pn != NULL; pn = pn->pnext)
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{
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PolyNodeBuilder.AddPolySegs(&pn->segs[0], (int)pn->segs.Size());
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}
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PolyNodeBuilder.BuildMini(false);
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if (BSP == NULL)
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{
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BSP = new FMiniBSP;
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}
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PolyNodeBuilder.ExtractMini(BSP);
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for (unsigned int i = 0; i < BSP->Subsectors.Size(); ++i)
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{
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BSP->Subsectors[i].sector = sector;
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}
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}
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128
src/r_bsp.cpp
128
src/r_bsp.cpp
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@ -45,7 +45,6 @@
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#include "r_3dfloors.h"
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#include "a_sharedglobal.h"
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#include "g_level.h"
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#include "nodebuild.h"
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// State.
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#include "doomstat.h"
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@ -112,9 +111,6 @@ WORD MirrorFlags;
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seg_t *ActiveWallMirror;
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TArray<size_t> WallMirrors;
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static FNodeBuilder::FLevel PolyNodeLevel;
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static FNodeBuilder PolyNodeBuilder(PolyNodeLevel);
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static subsector_t *InSubsector;
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CVAR (Bool, r_drawflat, false, 0) // [RH] Don't texture segs?
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@ -313,59 +309,6 @@ void R_ClearClipSegs (short left, short right)
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newend = solidsegs+2;
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}
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int GetFloorLight (const sector_t *sec)
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{
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if (sec->GetFlags(sector_t::floor) & PLANEF_ABSLIGHTING)
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{
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return sec->GetPlaneLight(sector_t::floor);
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}
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else
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{
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return sector_t::ClampLight(sec->lightlevel + sec->GetPlaneLight(sector_t::floor));
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}
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}
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int GetCeilingLight (const sector_t *sec)
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{
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if (sec->GetFlags(sector_t::ceiling) & PLANEF_ABSLIGHTING)
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{
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return sec->GetPlaneLight(sector_t::ceiling);
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}
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else
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{
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return sector_t::ClampLight(sec->lightlevel + sec->GetPlaneLight(sector_t::ceiling));
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}
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}
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bool CopyPlaneIfValid (secplane_t *dest, const secplane_t *source, const secplane_t *opp)
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{
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bool copy = false;
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// If the planes do not have matching slopes, then always copy them
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// because clipping would require creating new sectors.
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if (source->a != dest->a || source->b != dest->b || source->c != dest->c)
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{
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copy = true;
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}
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else if (opp->a != -dest->a || opp->b != -dest->b || opp->c != -dest->c)
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{
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if (source->d < dest->d)
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{
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copy = true;
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}
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}
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else if (source->d < dest->d && source->d > -opp->d)
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{
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copy = true;
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}
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if (copy)
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{
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*dest = *source;
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}
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return copy;
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}
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//
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// killough 3/7/98: Hack floor/ceiling heights for deep water etc.
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@ -387,12 +330,12 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
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// [RH] allow per-plane lighting
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if (floorlightlevel != NULL)
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{
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*floorlightlevel = GetFloorLight (sec);
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*floorlightlevel = sec->GetFloorLight ();
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}
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if (ceilinglightlevel != NULL)
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{
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*ceilinglightlevel = GetCeilingLight (sec);
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*ceilinglightlevel = sec->GetCeilingLight ();
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}
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FakeSide = FAKED_Center;
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@ -412,7 +355,7 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
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// Replace floor and ceiling height with control sector's heights.
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if (diffTex)
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{
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if (CopyPlaneIfValid (&tempsec->floorplane, &s->floorplane, &sec->ceilingplane))
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if (s->floorplane.CopyPlaneIfValid (&tempsec->floorplane, &sec->ceilingplane))
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{
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tempsec->SetTexture(sector_t::floor, s->GetTexture(sector_t::floor), false);
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}
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@ -427,12 +370,12 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
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if (floorlightlevel != NULL)
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{
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*floorlightlevel = GetFloorLight (s);
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*floorlightlevel = s->GetFloorLight ();
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}
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if (ceilinglightlevel != NULL)
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{
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*ceilinglightlevel = GetCeilingLight (s);
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*ceilinglightlevel = s->GetCeilingLight ();
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}
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}
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FakeSide = FAKED_BelowFloor;
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@ -450,7 +393,7 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
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{
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if (diffTex)
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{
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if (CopyPlaneIfValid (&tempsec->ceilingplane, &s->ceilingplane, &sec->floorplane))
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if (s->ceilingplane.CopyPlaneIfValid (&tempsec->ceilingplane, &sec->floorplane))
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{
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tempsec->SetTexture(sector_t::ceiling, s->GetTexture(sector_t::ceiling), false);
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}
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@ -528,12 +471,12 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec,
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if (floorlightlevel != NULL)
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{
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*floorlightlevel = GetFloorLight (s);
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*floorlightlevel = s->GetFloorLight ();
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}
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if (ceilinglightlevel != NULL)
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{
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*ceilinglightlevel = GetCeilingLight (s);
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*ceilinglightlevel = s->GetCeilingLight ();
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}
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}
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FakeSide = FAKED_BelowFloor;
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if (floorlightlevel != NULL)
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{
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*floorlightlevel = GetFloorLight (s);
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*floorlightlevel = s->GetFloorLight ();
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}
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if (ceilinglightlevel != NULL)
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{
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*ceilinglightlevel = GetCeilingLight (s);
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*ceilinglightlevel = s->GetCeilingLight ();
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}
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}
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FakeSide = FAKED_AboveCeiling;
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@ -1021,62 +964,13 @@ static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
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return true;
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}
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//==========================================================================
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//
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// FMiniBSP Constructor
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//
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//==========================================================================
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FMiniBSP::FMiniBSP()
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{
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bDirty = false;
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}
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//==========================================================================
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//
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// P_BuildPolyBSP
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//
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//==========================================================================
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void R_BuildPolyBSP(subsector_t *sub)
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{
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assert((sub->BSP == NULL || sub->BSP->bDirty) && "BSP computed more than once");
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// Set up level information for the node builder.
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PolyNodeLevel.Sides = sides;
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PolyNodeLevel.NumSides = numsides;
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PolyNodeLevel.Lines = lines;
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PolyNodeLevel.NumLines = numlines;
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// Feed segs to the nodebuilder and build the nodes.
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PolyNodeBuilder.Clear();
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PolyNodeBuilder.AddSegs(sub->firstline, sub->numlines);
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for (FPolyNode *pn = sub->polys; pn != NULL; pn = pn->pnext)
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{
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PolyNodeBuilder.AddPolySegs(&pn->segs[0], (int)pn->segs.Size());
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}
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PolyNodeBuilder.BuildMini(false);
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if (sub->BSP == NULL)
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{
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sub->BSP = new FMiniBSP;
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}
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else
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{
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sub->BSP->bDirty = false;
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}
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PolyNodeBuilder.ExtractMini(sub->BSP);
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for (unsigned int i = 0; i < sub->BSP->Subsectors.Size(); ++i)
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{
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sub->BSP->Subsectors[i].sector = sub->sector;
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}
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}
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void R_Subsector (subsector_t *sub);
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static void R_AddPolyobjs(subsector_t *sub)
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{
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if (sub->BSP == NULL || sub->BSP->bDirty)
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{
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R_BuildPolyBSP(sub);
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sub->BuildPolyBSP();
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}
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if (sub->BSP->Nodes.Size() == 0)
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{
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@ -304,6 +304,9 @@ struct secplane_t
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{
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return -TMulScale16 (a, v->x, b, v->y, z, c);
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}
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bool CopyPlaneIfValid (secplane_t *dest, const secplane_t *opp) const;
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};
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inline FArchive &operator<< (FArchive &arc, secplane_t &plane)
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@ -442,6 +445,8 @@ struct sector_t
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void SetColor(int r, int g, int b, int desat);
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void SetFade(int r, int g, int b);
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void ClosestPoint(fixed_t x, fixed_t y, fixed_t &ox, fixed_t &oy) const;
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int GetFloorLight () const;
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int GetCeilingLight () const;
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DInterpolation *SetInterpolation(int position, bool attach);
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void StopInterpolation(int position);
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@ -990,6 +995,8 @@ struct subsector_t
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sector_t *render_sector;
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DWORD numlines;
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int flags;
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void BuildPolyBSP();
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};
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@ -1019,8 +1026,6 @@ struct node_t
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struct FMiniBSP
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{
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FMiniBSP();
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bool bDirty;
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TArray<node_t> Nodes;
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