mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- allow reloading the sound font for the GUS device.
This commit is contained in:
parent
e84ec2978a
commit
0688d53ea8
1 changed files with 18 additions and 1 deletions
|
@ -67,6 +67,8 @@ static int read_config_file(const char *name, bool ismain)
|
|||
if (!(fp = pathExpander.openFileReader(name, &lumpnum)))
|
||||
return -1;
|
||||
|
||||
FreeAll();
|
||||
|
||||
if (ismain)
|
||||
{
|
||||
if (lumpnum > 0)
|
||||
|
@ -516,6 +518,8 @@ void FreeAll()
|
|||
}
|
||||
}
|
||||
|
||||
static FString currentConfig;
|
||||
|
||||
int LoadConfig(const char *filename)
|
||||
{
|
||||
/* !!! FIXME: This may be ugly, but slightly less so than requiring the
|
||||
|
@ -525,6 +529,8 @@ int LoadConfig(const char *filename)
|
|||
* file itself since that file should contain any other directory
|
||||
* that needs to be added to the search path.
|
||||
*/
|
||||
if (currentConfig.CompareNoCase(filename) == 0) return 0;
|
||||
currentConfig = filename;
|
||||
pathExpander.clearPathlist();
|
||||
#ifdef _WIN32
|
||||
pathExpander.addToPathlist("C:\\TIMIDITY");
|
||||
|
@ -560,6 +566,8 @@ int LoadConfig()
|
|||
|
||||
int LoadDMXGUS()
|
||||
{
|
||||
if (currentConfig.CompareNoCase("DMXGUS") == 0) return 0;
|
||||
|
||||
int lump = Wads.CheckNumForName("DMXGUS");
|
||||
if (lump == -1) lump = Wads.CheckNumForName("DMXGUSC");
|
||||
if (lump == -1) return LoadConfig(midi_config);
|
||||
|
@ -567,6 +575,9 @@ int LoadDMXGUS()
|
|||
FWadLump data = Wads.OpenLumpNum(lump);
|
||||
if (data.GetLength() == 0) return LoadConfig(midi_config);
|
||||
|
||||
currentConfig = "DMXGUS";
|
||||
FreeAll();
|
||||
|
||||
// The GUS put its patches in %ULTRADIR%/MIDI so we can try that
|
||||
FString ultradir = getenv("ULTRADIR");
|
||||
if (ultradir.IsNotEmpty())
|
||||
|
@ -684,7 +695,13 @@ void FreeDLS(DLS_Data *data);
|
|||
|
||||
Renderer::Renderer(float sample_rate, const char *args)
|
||||
{
|
||||
// 'args' should be used to load a custom config or DMXGUS, but since setup currently requires a snd_reset call, this will need some refactoring first
|
||||
// Load explicitly stated sound font if so desired.
|
||||
if (args != nullptr)
|
||||
{
|
||||
if (!stricmp(args, "DMXGUS")) LoadDMXGUS();
|
||||
LoadConfig(args);
|
||||
}
|
||||
|
||||
rate = sample_rate;
|
||||
patches = NULL;
|
||||
resample_buffer_size = 0;
|
||||
|
|
Loading…
Reference in a new issue