- fixed: sprites rendered as 'bright' should not be affected by dynamic lights.

This commit is contained in:
Christoph Oelckers 2014-10-23 10:54:26 +02:00
parent 618c23303f
commit 066e53ae4c

View file

@ -176,7 +176,7 @@ void GLSprite::Draw(int pass)
}
if (RenderStyle.BlendOp!=STYLEOP_Shadow)
{
if (gl_lights && GLRenderer->mLightCount && !gl_fixedcolormap)
if (gl_lights && GLRenderer->mLightCount && !gl_fixedcolormap && !fullbright)
{
gl_SetDynSpriteLight(gl_light_sprites ? actor : NULL, gl_light_particles ? particle : NULL);
}