diff --git a/src/gl/scene/gl_sprite.cpp b/src/gl/scene/gl_sprite.cpp index 833bc2f4ec..df6f37dd06 100644 --- a/src/gl/scene/gl_sprite.cpp +++ b/src/gl/scene/gl_sprite.cpp @@ -176,7 +176,7 @@ void GLSprite::Draw(int pass) } if (RenderStyle.BlendOp!=STYLEOP_Shadow) { - if (gl_lights && GLRenderer->mLightCount && !gl_fixedcolormap) + if (gl_lights && GLRenderer->mLightCount && !gl_fixedcolormap && !fullbright) { gl_SetDynSpriteLight(gl_light_sprites ? actor : NULL, gl_light_particles ? particle : NULL); }