Fixed string format issues reported by GCC/Clang

d_net.cpp:2874:25: warning: format specifies type 'int' but the argument has type 'unsigned long long' [-Wformat]
gl/utility/gl_clock.cpp:240:38: warning: format specifies type 'int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:71: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:80: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
This commit is contained in:
alexey.lysiuk 2017-11-26 09:59:28 +02:00
parent eeba7a7cdf
commit 0667f2ec55
3 changed files with 6 additions and 3 deletions

View file

@ -26,6 +26,7 @@
//-----------------------------------------------------------------------------
#include <stddef.h>
#include <inttypes.h>
#include "version.h"
#include "menu/menu.h"
@ -2871,7 +2872,7 @@ CCMD (pings)
int i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
Printf ("% 4d %s\n", currrecvtime[i] - lastrecvtime[i],
Printf ("% 4" PRId64 " %s\n", currrecvtime[i] - lastrecvtime[i],
players[i].userinfo.GetName());
}

View file

@ -43,6 +43,8 @@
#include <sys/sysctl.h>
#endif
#include <inttypes.h>
#include "i_system.h"
#include "g_level.h"
#include "c_console.h"
@ -237,7 +239,7 @@ void CheckBench()
AppendRenderTimes(compose);
AppendLightStats(compose);
AppendMissingTextureStats(compose);
compose.AppendFormat("%d fps\n\n", screen->GetLastFPS());
compose.AppendFormat("%" PRIu64 " fps\n\n", screen->GetLastFPS());
FILE *f = fopen("benchmarks.txt", "at");
if (f != NULL)

View file

@ -880,7 +880,7 @@ void DFrameBuffer::DrawRateStuff ()
int textScale = active_con_scale();
chars = mysnprintf (fpsbuff, countof(fpsbuff), "%2u ms (%3u fps)", howlong, LastCount);
chars = mysnprintf (fpsbuff, countof(fpsbuff), "%2" PRIu64 " ms (%3" PRIu64 " fps)", howlong, LastCount);
rate_x = Width / textScale - ConFont->StringWidth(&fpsbuff[0]);
Clear (rate_x * textScale, 0, Width, ConFont->GetHeight() * textScale, GPalette.BlackIndex, 0);
DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0],