From 06445e8181881f72652c0935077b9488eeb30718 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Thu, 21 Mar 2013 22:21:54 +0000 Subject: [PATCH] - Fixed: Used the wrong actor's radius in P_Thing_Projectile() to get the maxdist for P_CheckMissileSpawn(). SVN r4196 (trunk) --- src/p_things.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_things.cpp b/src/p_things.cpp index d2d8a963e8..a0f905a7fc 100644 --- a/src/p_things.cpp +++ b/src/p_things.cpp @@ -336,7 +336,7 @@ nolead: mobj->angle = R_PointToAngle2 (mobj->x, mobj->y, targ->x, targ->y); } if (mobj->flags & MF_MISSILE) { - if (P_CheckMissileSpawn (mobj, source->radius)) + if (P_CheckMissileSpawn (mobj, spot->radius)) { rtn = true; }