- removed InitPalette call from VulkanFrameBuffer constructor.

It is as wrong here as in OpenGL because it destroys already set up data.
This commit is contained in:
Christoph Oelckers 2019-04-22 11:00:40 +02:00
parent ec13d0e4c1
commit 0640a86c1e

View file

@ -89,8 +89,6 @@ VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevi
for (int i = 0; i < maxConcurrentSubmitCount; i++)
mSubmitWaitFences[i] = mSubmitFence[i]->fence;
InitPalette();
}
VulkanFrameBuffer::~VulkanFrameBuffer()