- fixed: always initialize active colors in special font

https://forum.zdoom.org/viewtopic.php?t=61859
This commit is contained in:
alexey.lysiuk 2018-08-31 10:42:53 +03:00
parent ea81ab4097
commit 050d72724f
1 changed files with 8 additions and 1 deletions

View File

@ -1995,7 +1995,14 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
FixXMoves();
if (!noTranslate) LoadTranslations();
if (noTranslate)
{
ActiveColors = 0;
}
else
{
LoadTranslations();
}
delete[] charlumps;
}