- fixed: always initialize active colors in special font

https://forum.zdoom.org/viewtopic.php?t=61859
This commit is contained in:
alexey.lysiuk 2018-08-31 10:42:53 +03:00
parent ea81ab4097
commit 050d72724f

View file

@ -1995,7 +1995,14 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
FixXMoves(); FixXMoves();
if (!noTranslate) LoadTranslations(); if (noTranslate)
{
ActiveColors = 0;
}
else
{
LoadTranslations();
}
delete[] charlumps; delete[] charlumps;
} }