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- fixed: always initialize active colors in special font
https://forum.zdoom.org/viewtopic.php?t=61859
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1 changed files with 8 additions and 1 deletions
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@ -1995,7 +1995,14 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
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FixXMoves();
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FixXMoves();
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if (!noTranslate) LoadTranslations();
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if (noTranslate)
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{
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ActiveColors = 0;
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}
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else
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{
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LoadTranslations();
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}
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delete[] charlumps;
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delete[] charlumps;
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}
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}
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