mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-28 14:52:01 +00:00
- Reverted updaterevision.vcproj to r385 and added a note as a build event
explaining the need to use mt.exe 6.0 or newer. Here is the note: VERY IMPORTANT: You must copy the mt.exe from %VSINSTALLDIR%\Common7\Tools\bin on top of the version in %VSINSTALLDIR%\VC\bin or your computer may restart while building. - Changed the ASecretTrigger::Activate() fix: There's no reason open scripts shouldn't be able to activate secret triggers; players just won't get credit for it in coop. - Added a NULL actor check to R_SetupFrame(). - Fixed: The player sounds in DEHSUPP were defined incorrectly. SVN r390 (trunk)
This commit is contained in:
parent
beca482a68
commit
04b80f8de5
7 changed files with 122 additions and 83 deletions
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@ -1,3 +1,15 @@
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November 25, 2006
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- Reverted updaterevision.vcproj to r385 and added a note as a build event
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explaining the need to use mt.exe 6.0 or newer. Here is the note:
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VERY IMPORTANT: You must copy the mt.exe from %VSINSTALLDIR%\Common7\Tools\bin
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on top of the version in %VSINSTALLDIR%\VC\bin or your computer may restart
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while building.
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- Changed the ASecretTrigger::Activate() fix: There's no reason open scripts
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shouldn't be able to activate secret triggers; players just won't get
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credit for it in coop.
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- Added a NULL actor check to R_SetupFrame().
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- Fixed: The player sounds in DEHSUPP were defined incorrectly.
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November 25, 2006 (Changes by Graf Zahl)
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- Fixed: SecretTriggers that were activated in an OPEN script caused a crash.
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- Converted Heretic's Clink (Sabreclaw) to DECORATE.
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@ -75,9 +75,9 @@ void ASecretTrigger::Activate (AActor *activator)
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S_Sound (activator, CHAN_AUTO, "misc/secret", 1, ATTN_NORM);
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}
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}
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level.found_secrets++;
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if (activator->player) activator->player->secretcount++;
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Destroy ();
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}
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level.found_secrets++;
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Destroy ();
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}
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@ -975,6 +975,11 @@ void R_CopyStackedViewParameters()
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void R_SetupFrame (AActor *actor)
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{
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if (actor == NULL)
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{
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I_Error ("Tried to render from a NULL actor.");
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}
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player_t *player = actor->player;
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unsigned int newblend;
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InterpolationViewer *iview;
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@ -3,6 +3,23 @@
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* Public domain. This program uses the svnversion command to get the
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* repository revision for a particular directory and writes it into
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* a header file so that it can be used as a project's build number.
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*
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* VERY IMPORTANT:
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*
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* When building with Visual Studio 2005, you must copy
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* the mt.exe from %VSINSTALLDIR%\Common7\Tools\bin on top of the version
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* in %VSINSTALLDIR%\VC\bin or your computer may restart while building.
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* This is due to the interaction of two separate bugs in both the old
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* mt.exe installed in the VC\bin directory and the loader in XP SP2.
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* Microsoft has a hotfix for XP SP2 but has yet to release it to the
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* general public, but fortunately they already have a fixed mt.exe
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* available.
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*
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* To check that you have done this correctly, the project is now set to
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* have the manifest tool output its version when it executes. The buggy
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* version is 5.2.3790.2014, and the fixed version is 6.0.4071.0.
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*
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* Ignore any warnings about Unrecognized Element "trustInfo".
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*/
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#define _CRT_SECURE_NO_DEPRECATE
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Version="8.00"
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Name="updaterevision"
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ProjectGUID="{6077B7D6-349F-4077-B552-3BC302EF5859}"
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RootNamespace="updaterevision"
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@ -27,6 +27,7 @@
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="echo ------------------- VERY IMPORTANT: --------------------
echo You must copy the mt.exe from
echo $(VSINSTALLDIR)\Common7\Tools\bin
echo on top of the version in
echo $(VSINSTALLDIR)\VC\bin
echo or your computer may restart while building."
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/>
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<Tool
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Name="VCCustomBuildTool"
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@ -73,81 +74,8 @@
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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AdditionalManifestFiles="$(InputDir)trustinfo.txt"
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SuppressStartupBanner="false"
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/>
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<Tool
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Name="VCXDCMakeTool"
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="echo ------------------- VERY IMPORTANT: --------------------
echo You must copy the mt.exe from
echo $(VSINSTALLDIR)\Common7\Tools\bin
echo on top of the version in
echo $(VSINSTALLDIR)\VC\bin
echo or your computer may restart while building."
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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AdditionalManifestFiles="$(InputDir)trustinfo.txt"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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Binary file not shown.
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"plats/pt1_mid",
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"switches/normbutn",
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"switches/exitbutn",
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"*pain100_1",
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"*pain100",
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"demon/pain",
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"grunt/pain",
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"vile/pain",
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"misc/gibbed",
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"misc/i_pkup",
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"misc/w_pkup",
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"*land1",
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"*land",
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"misc/teleport",
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"grunt/sight",
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"grunt/sight",
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"vile/start",
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"imp/melee",
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"skeleton/swing",
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"*death1",
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"*xdeath1",
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"*death",
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"*xdeath",
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"grunt/death",
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"grunt/death",
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"grunt/death",
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"baby/active",
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"baby/walk",
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"vile/active",
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"*grunt1",
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"*grunt",
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"world/barrelx",
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"*fist",
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"cyber/hoof",
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Loading…
Reference in a new issue